Sword of Hours card art
Card Preview

Sword of Hours

{2} · Artifact — Equipment · Forgotten Realms Commander (AFC)
0%
Decklist Inclusion
Times Brought
157
Decks Running
79
In Decks
470
Decklist Inclusion
0%
Format
Card text
Sword of Hours card

Sword of Hours

{2}
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Forgotten Realms Commander (AFC) · Uncommon · Illustrated by Brian Valeza

Final zone distribution

43 instances
2.3%
Library
46.5%
Battlefield
30.2%
Graveyard
20.9%
Hand

The "good card" funnel

157 brought · 78 players
Brought to game
157
Ever drawn
38
Reached battlefield
25
Still on board at game end
20

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.7pp

Players who cast this card win 19% of the time (n=22) , vs 19% when it never left the library (n=102).

Observed gap +0.5pp; 95% confidence interval -16.7pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
12%
T2
8%
T3
16%
T4
8%
T5
36%
T6-9
16%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 16% (3 / 25 cast on T2) Cast same turn as drawn 45%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.