Card Preview
Sword of Hours
0%
Decklist Inclusion
Times Brought
157
Decks Running
79
In Decks
470
Decklist Inclusion
0%
Format
Card text
Sword of Hours
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Brian Valeza
Final zone distribution
43 instances2.3%
Library
46.5%
Battlefield
30.2%
Graveyard
20.9%
Hand
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
37 decks
-
2
Wyll, Blade of Frontiers
10 decks
-
3
Vrondiss, Rage of Ancients
6 decks
-
4
Galea, Kindler of Hope
5 decks
-
5
Kosei, Penitent Warlord
2 decks
-
6
Animar, Soul of Elements
1 decks
-
7
Ardenn, Intrepid Archaeologist
1 decks
-
8
Cosmic Spider-Man
1 decks
-
9
Farideh, Devil's Chosen
1 decks
-
10
Gornog, the Red Reaper
1 decks
The "good card" funnel
157 brought · 78 playersBrought to game
157
Ever drawn
38
Reached battlefield
25
Still on board at game end
20
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 19% of the time (n=22) , vs 19% when it never left the library (n=102).
Observed gap +0.5pp; 95% confidence interval -16.7pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
12%
T2
8%
T3
16%
T4
8%
T5
36%
T6-9
16%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
16%
(3 / 25 cast on T2)
Cast same turn as drawn
45%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.