Card Preview
Tainted Pact
Times Brought
389
Decks Running
203
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tainted Pact
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Odyssey (ODY)
·
Rare
·
Illustrated by Adam Rex
Final zone distribution
104 instances2.9%
Library
16.3%
Battlefield
32.7%
Graveyard
22.1%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
15 decks
-
2
Y'shtola, Night's Blessed
10 decks
-
3
Tymna the Weaver
9 decks
-
4
Kaalia of the Vast
8 decks
-
5
Marneus Calgar
8 decks
-
6
Najeela, the Blade-Blossom
8 decks
-
7
Rograkh, Son of Rohgahh
8 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
9
Kraum, Ludevic's Opus
6 decks
-
10
Deadpool, Trading Card
5 decks
The "good card" funnel
390 brought · 176 playersBrought to game
390
Ever drawn
83
Reached battlefield
48
Still on board at game end
17
≥ +9.2pp
Players who cast this card win 39% of the time (n=42) , vs 22% when it never left the library (n=183).
When players drew this card but left it in hand, they won 24% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.4pp; 95% confidence interval +9.2pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
8%
T1
8%
T2
6%
T3
21%
T4
19%
T5
33%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
17%
(4 / 48 cast on T2)
Cast same turn as drawn
57%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.