collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Taunting Kobold card art
Live Play Data

Taunting Kobold

{R} · Creature — Kobold · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
116
Decks Running
52
Median Cast Turn
3
Drawn → Played
88%
Format

First-cast turn

n=23
26%
T1
13%
T2
17%
T3
17%
T4
4%
T5
17%
T6-9
4%
T10+
Median 3 P25 1 · P75 5 · max 14
On curve 26% (6 / 23 cast on T1) Cast same turn as drawn 50%

The "good card" funnel

116 brought · 52 players
Brought to game
116
Ever drawn
26
Reached battlefield
23
Still on board at game end
6

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.6pp

Players who cast this card win 13% of the time (n=23) , vs 15% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -17.6pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

26 instances
3.8%
Library
23.1%
Battlefield
61.5%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Taunting Kobold card

Taunting Kobold

{R}
Creature — Kobold
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
0 / 1
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by John Thacker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.