Tavern Scoundrel card art
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Tavern Scoundrel

{1} {R} · Creature — Human Rogue · Modern Horizons 2 (MH2)
Times Brought
190
Decks Running
80
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tavern Scoundrel card

Tavern Scoundrel

{1} {R}
Creature — Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.
1 / 3
Modern Horizons 2 (MH2) · Common · Illustrated by Cynthia Sheppard

Final zone distribution

53 instances
1.9%
Library
43.4%
Battlefield
32.1%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

190 brought · 111 players
Brought to game
190
Ever drawn
47
Reached battlefield
36
Still on board at game end
23

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 22% of the time (n=32) , vs 22% when it never left the library (n=101).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -9.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
6%
T1
11%
T2
11%
T3
11%
T4
14%
T5
39%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 8 · max 14
On curve 17% (4 / 36 cast on T2) Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.