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The Akroan War card art
Live Play Data

The Akroan War

{3} {R} · Enchantment — Saga · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
176
Decks Running
95
Median Cast Turn
6
Drawn → Played
78%
Format

First-cast turn

n=31
0%
T1
0%
T2
0%
T3
6%
T4
26%
T5
52%
T6-9
16%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 6% (2 / 31 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

177 brought · 94 players
Brought to game
177
Ever drawn
40
Reached battlefield
31
Still on board at game end
11

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 16% of the time (n=29) , vs 12% when it never left the library (n=114).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -10.4pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
4.8%
Library
26.2%
Battlefield
47.6%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
The Akroan War card

The Akroan War

{3} {R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as this Saga remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.