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Part of Tales of Middle-earth
Live Play Data
The Grey Havens
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
687
Decks Running
321
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=117
22%
T1
9%
T2
14%
T3
10%
T4
9%
T5
32%
T6-9
4%
T10+
Median
4
P25
2
· P75
7
· max
14
Cast same turn as drawn
69%
The "good card" funnel
688 brought · 296 playersBrought to game
688
Ever drawn
155
Reached battlefield
117
Still on board at game end
105
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 28% of the time (n=107) , vs 25% when it never left the library (n=440).
When players drew this card but left it in hand, they won 37% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -5.0pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances4.0%
Library
60.3%
Battlefield
18.4%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
15 decks
-
2
Sauron, the Dark Lord
15 decks
- 3 Molecule Man 13 decks
-
4
Thorin, King of Durin's Folk
13 decks
- 5 Ultima, Origin of Oblivion 11 decks
-
6
Yoshimaru, Ever Faithful
10 decks
-
7
Doctor Doom, King of Latveria
8 decks
-
8
Denzilore Fatehold
7 decks
-
9
Frodo, Adventurous Hobbit
6 decks
-
10
Galadriel, Light of Valinor
6 decks
Card text
The Grey Havens
Legendary Land
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.