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Part of Tales of Middle-earth
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The Grey Havens
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
311
Decks Running
144
In Decks
1314
Decklist Inclusion
1%
Format
Card text
The Grey Havens
Legendary Land
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Alayna Danner
Final zone distribution
81 instances1.2%
Library
65.4%
Battlefield
13.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games- 1 Molecule Man 10 decks
-
2
Aragorn, the Uniter
8 decks
-
3
Sauron, the Dark Lord
8 decks
- 4 Ultima, Origin of Oblivion 8 decks
-
5
Yoshimaru, Ever Faithful
5 decks
-
6
Doctor Doom, King of Latveria
4 decks
-
7
Serah Farron // Crystallized Serah
4 decks
-
8
Cadric, Soul Kindler
3 decks
-
9
Éowyn, Shieldmaiden
3 decks
-
10
Frodo, Adventurous Hobbit
3 decks
The "good card" funnel
312 brought · 138 playersBrought to game
312
Ever drawn
73
Reached battlefield
57
Still on board at game end
53
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 34% of the time (n=54) , vs 23% when it never left the library (n=201).
When players drew this card but left it in hand, they won 35% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.3pp; 95% confidence interval -1.4pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
19%
T1
12%
T2
21%
T3
11%
T4
5%
T5
30%
T6-9
2%
T10+
Median
3
P25
2
· P75
7
· max
11
Cast same turn as drawn
64%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.