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Part of Commander Masters
·
Legendary Artifact
·
Commander Masters (CMM)
Card Preview
The Immortal Sun
1%
Decklist Inclusion
Times Brought
259
Decks Running
121
In Decks
779
Decklist Inclusion
1%
Format
Card text
The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Kieran Yanner
Final zone distribution
63 instances1.6%
Library
38.1%
Battlefield
19.0%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
14 decks
- 2 Ultron, Artificial Malevolence 8 decks
-
3
Avacyn, Angel of Hope
4 decks
- 4 Zhulodok, Void Gorger 4 decks
- 5 Karn, Legacy Reforged 3 decks
- 6 Molecule Man 3 decks
-
7
Chatterfang, Squirrel General
2 decks
-
8
Chiss-Goria, Forge Tyrant
2 decks
-
9
Giada, Font of Hope
2 decks
-
10
Kambal, Profiteering Mayor
2 decks
The "good card" funnel
259 brought · 114 playersBrought to game
259
Ever drawn
57
Reached battlefield
37
Still on board at game end
24
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 32% of the time (n=34) , vs 23% when it never left the library (n=178).
When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -7.7pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
11%
T3
3%
T4
11%
T5
62%
T6-9
11%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
43%
(6 / 37 cast on T6)
Cast same turn as drawn
55%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.