Live Play Data
The Unagi of Kyoshi Island
2%
Live Inclusion
Times Brought
667
Decks Running
306
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=94
0%
T1
1%
T2
4%
T3
6%
T4
13%
T5
59%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
24%
(12 / 94 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
667 brought · 280 playersBrought to game
667
Ever drawn
187
Reached battlefield
91
Still on board at game end
60
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 42% of the time (n=86) , vs 25% when it never left the library (n=396).
When players drew this card but left it in hand, they won 36% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.6pp; 95% confidence interval +7.2pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
207 instances2.4%
Library
29.0%
Battlefield
26.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
24 decks
-
2
Avatar Aang // Aang, Master of Elements
22 decks
-
3
Ms. Bumbleflower
19 decks
-
4
Fire Lord Azula
15 decks
-
5
Whtz, the Bibliophile
13 decks
-
6
Kiora, Sovereign of the Deep
12 decks
-
7
Arixmethes, Slumbering Isle
10 decks
-
8
Kenessos, Priest of Thassa
8 decks
-
9
Kwain, Itinerant Meddler
7 decks
-
10
Queza, Augur of Agonies
6 decks
Card text
The Unagi of Kyoshi Island
Legendary Creature — Serpent
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
5 / 5
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Miho Midorikawa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.