Live Play Data
The War in Heaven
1%
Live Inclusion
Times Brought
174
Decks Running
96
Median Cast Turn
8
Drawn → Played
67%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
7%
T4
21%
T5
52%
T6-9
21%
T10+
Median
8
P25
5
· P75
9
· max
12
On curve
41%
(4 / 29 cast on T6)
Cast same turn as drawn
21%
The "good card" funnel
174 brought · 92 playersBrought to game
174
Ever drawn
43
Reached battlefield
29
Still on board at game end
15
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 31% of the time (n=26) , vs 17% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -4.8pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances3.4%
Library
25.9%
Battlefield
37.9%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
60 decks
-
2
Imotekh the Stormlord
12 decks
-
3
Trazyn the Infinite
6 decks
-
4
Baron Helmut Zemo
3 decks
-
5
Tom Bombadil
3 decks
-
6
Anrakyr the Traveller
2 decks
-
7
Narci, Fable Singer
2 decks
-
8
Be'lakor, the Dark Master
1 decks
-
9
Commissar Severina Raine
1 decks
-
10
Gollum, Obsessed Stalker
1 decks
Card text
The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Darren Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.