Thousand-Year Storm card art
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Thousand-Year Storm

{4} {U} {R} · Enchantment · Foundations (FDN)
1%
Decklist Inclusion
Times Brought
259
Decks Running
118
In Decks
989
Decklist Inclusion
1%
Format
Card text
Thousand-Year Storm card

Thousand-Year Storm

{4} {U} {R}
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Foundations (FDN) · Rare · Illustrated by Dimitar Marinski

Final zone distribution

75 instances
4.0%
Library
29.3%
Battlefield
20.0%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

259 brought · 111 players
Brought to game
259
Ever drawn
68
Reached battlefield
28
Still on board at game end
22

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 42% of the time (n=27) , vs 24% when it never left the library (n=161).

When players drew this card but left it in hand, they won 18% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.6pp; 95% confidence interval -0.5pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
4%
T3
4%
T4
18%
T5
61%
T6-9
14%
T10+
Median 7.0 P25 6 · P75 8 · max 13
On curve 36% (3 / 28 cast on T6) Cast same turn as drawn 38%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.