Card Preview
Thousand-Year Storm
1%
Decklist Inclusion
Times Brought
259
Decks Running
118
In Decks
989
Decklist Inclusion
1%
Format
Card text
Thousand-Year Storm
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Foundations (FDN)
·
Rare
·
Illustrated by Dimitar Marinski
Final zone distribution
75 instances4.0%
Library
29.3%
Battlefield
20.0%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
11 decks
-
2
Vivi Ornitier
10 decks
-
3
Alania, Divergent Storm
8 decks
-
4
Prismari, the Inspiration
8 decks
-
5
Iroh, Grand Lotus
7 decks
-
6
Bria, Riptide Rogue
4 decks
-
7
Gandalf, Party Guest
4 decks
-
8
Ovika, Enigma Goliath
4 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
3 decks
-
10
Narset, Enlightened Master
3 decks
The "good card" funnel
259 brought · 111 playersBrought to game
259
Ever drawn
68
Reached battlefield
28
Still on board at game end
22
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 42% of the time (n=27) , vs 24% when it never left the library (n=161).
When players drew this card but left it in hand, they won 18% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.6pp; 95% confidence interval -0.5pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
4%
T4
18%
T5
61%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
36%
(3 / 28 cast on T6)
Cast same turn as drawn
38%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.