Live Play Data
Thundering Raiju
1%
Live Inclusion
Times Brought
279
Decks Running
119
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=35
3%
T1
3%
T2
3%
T3
14%
T4
11%
T5
51%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
23%
(5 / 35 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
279 brought · 116 playersBrought to game
279
Ever drawn
56
Reached battlefield
35
Still on board at game end
20
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 33% of the time (n=33) , vs 22% when it never left the library (n=194).
When players drew this card but left it in hand, they won 23% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval -3.7pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances4.8%
Library
32.3%
Battlefield
30.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
54 decks
-
2
Isshin, Two Heavens as One
8 decks
-
3
Marchesa, the Black Rose
7 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
6
Chishiro, the Shattered Blade
4 decks
-
7
Minsc & Boo, Timeless Heroes
4 decks
-
8
Sephiroth, Fallen Hero
4 decks
-
9
Gev, Scaled Scorch
2 decks
-
10
Agrus Kos, Eternal Soldier
1 decks
Card text
Thundering Raiju
Creature — Spirit
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
3 / 3
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.