Live Play Data
Thundering Raiju
1%
Live Inclusion
Times Brought
183
Decks Running
83
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
19%
T4
10%
T5
48%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
24%
(4 / 21 cast on T4)
Cast same turn as drawn
45%
The "good card" funnel
183 brought · 81 playersBrought to game
183
Ever drawn
31
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.8pp
Players who cast this card win 51% of the time (n=18) , vs 21% when it never left the library (n=131).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +30.8pp; 95% confidence interval +9.8pp to +51.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances8.3%
Library
33.3%
Battlefield
19.4%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
35 decks
-
2
Isshin, Two Heavens as One
6 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
4
Marchesa, the Black Rose
4 decks
-
5
Minsc & Boo, Timeless Heroes
4 decks
-
6
Chishiro, the Shattered Blade
3 decks
-
7
Sephiroth, Fallen Hero
3 decks
-
8
Gev, Scaled Scorch
2 decks
-
9
Optimus Prime, Hero // Optimus Prime, Autobot Leader
2 decks
-
10
Agrus Kos, Eternal Soldier
1 decks
Card text
Thundering Raiju
Creature — Spirit
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
3 / 3
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.