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Part of Starter Commander Decks
·
Creature — Dragon
·
Iconic Masters (IMA)
Live Play Data
Thundermaw Hellkite
1%
Live Inclusion
Times Brought
277
Decks Running
104
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
13%
T4
13%
T5
50%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
30%
(5 / 40 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
277 brought · 100 playersBrought to game
277
Ever drawn
61
Reached battlefield
40
Still on board at game end
28
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 27% of the time (n=38) , vs 26% when it never left the library (n=174).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -13.8pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances4.2%
Library
39.4%
Battlefield
25.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
40 decks
-
2
Ganax, Astral Hunter
9 decks
-
3
Kaalia of the Vast
9 decks
-
4
Lathliss, Dragon Queen
7 decks
-
5
Rivaz of the Claw
5 decks
-
6
Miirym, Sentinel Wyrm
3 decks
-
7
Neriv, Heart of the Storm
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Tiamat
3 decks
-
10
Ureni of the Unwritten
3 decks
Card text
Thundermaw Hellkite
Creature — Dragon
Flying
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5 / 5
Iconic Masters (IMA)
·
Mythic
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.