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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Thunderwave
0%
Live Inclusion
Times Brought
176
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
5%
T4
18%
T5
55%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
9%
(1 / 22 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
176 brought · 92 playersBrought to game
176
Ever drawn
38
Reached battlefield
22
Still on board at game end
1
≥ -15.7pp
Players who cast this card win 16% of the time (n=20) , vs 16% when it never left the library (n=111).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -15.7pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
2.4%
Battlefield
59.5%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
55 decks
-
2
Wyll, Blade of Frontiers
19 decks
-
3
The Space Family Goblinson
4 decks
-
4
Farideh, Devil's Chosen
2 decks
-
5
Judith, Carnage Connoisseur
2 decks
-
6
Vrondiss, Rage of Ancients
2 decks
-
7
Alexios, Deimos of Kosmos
1 decks
-
8
Delina, Wild Mage
1 decks
-
9
Flaming Fist
1 decks
-
10
Jared Carthalion, True Heir
1 decks
Card text
Thunderwave
Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Durion
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.