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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Thwart the Grave
0%
Live Inclusion
Times Brought
109
Decks Running
64
Median Cast Turn
—
Drawn → Played
62%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
109 brought · 65 playersBrought to game
109
Ever drawn
29
Reached battlefield
18
Still on board at game end
1
≥ -6.4pp
Players who cast this card win 33% of the time (n=16) , vs 16% when it never left the library (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval -6.4pp to +40.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances3.3%
Battlefield
53.3%
Graveyard
6.7%
Exile
36.7%
Hand
Commanders that played this card
in tracked games-
1
Nalia de'Arnise
27 decks
-
2
The Destined Warrior
16 decks
-
3
Burakos, Party Leader
7 decks
-
4
Tazri, Beacon of Unity
3 decks
-
5
Sefris of the Hidden Ways
2 decks
-
6
Cecily, Haunted Mage
1 decks
-
7
Hidetsugu and Kairi
1 decks
-
8
Lathril, Blade of the Elves
1 decks
-
9
Laughing Jasper Flint
1 decks
-
10
Shadowheart, Dark Justiciar
1 decks
Card text
Thwart the Grave
Sorcery
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.