Live Play Data
Tinybones, Bauble Burglar
1%
Live Inclusion
Times Brought
122
Decks Running
84
Median Cast Turn
5.5
Drawn → Played
73%
Format
First-cast turn
n=22
5%
T1
0%
T2
9%
T3
14%
T4
23%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
8
· max
12
On curve
5%
(0 / 22 cast on T2)
Cast same turn as drawn
55%
The "good card" funnel
122 brought · 79 playersBrought to game
122
Ever drawn
30
Reached battlefield
22
Still on board at game end
23
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 19% of the time (n=21) , vs 14% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -14.3pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances45.1%
Battlefield
23.5%
Graveyard
2.0%
Exile
9.8%
Hand
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
20 decks
-
2
Tinybones, Bauble Burglar
19 decks
-
3
Dr. Eggman
6 decks
-
4
Tinybones, Trinket Thief
6 decks
-
5
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
4 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
3 decks
-
7
Blim, Comedic Genius
2 decks
-
8
Doctor Doom, King of Latveria
2 decks
-
9
Laughing Jasper Flint
2 decks
-
10
Nekusar, the Mindrazer
2 decks
Card text
Tinybones, Bauble Burglar
Legendary Creature — Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

,
: Each opponent discards a card. Activate only as a sorcery.
1 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Leonardo Santanna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.