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Tomb of Horrors Adventurer card art
Live Play Data

Tomb of Horrors Adventurer

{5} {U} · Creature — Elf Monk · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
160
Decks Running
66
Median Cast Turn
8.0
Drawn → Played
73%
Format

First-cast turn

n=30
0%
T1
0%
T2
3%
T3
3%
T4
7%
T5
70%
T6-9
17%
T10+
Median 8.0 P25 7 · P75 9 · max 13
On curve 23% (3 / 30 cast on T6) Cast same turn as drawn 23%

The "good card" funnel

160 brought · 72 players
Brought to game
160
Ever drawn
41
Reached battlefield
30
Still on board at game end
18

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.5pp

Players who cast this card win 32% of the time (n=28) , vs 28% when it never left the library (n=103).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -13.5pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
2.3%
Library
40.9%
Battlefield
34.1%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Tomb of Horrors Adventurer card

Tomb of Horrors Adventurer

{5} {U}
Creature — Elf Monk
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Irina Nordsol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.