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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Elf Monk
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Tomb of Horrors Adventurer
0%
Live Inclusion
Times Brought
215
Decks Running
89
Median Cast Turn
7.5
Drawn → Played
74%
Format
First-cast turn
n=42
0%
T1
0%
T2
2%
T3
7%
T4
7%
T5
69%
T6-9
14%
T10+
Median
7.5
P25
6
· P75
9
· max
13
On curve
31%
(6 / 42 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
215 brought · 94 playersBrought to game
215
Ever drawn
57
Reached battlefield
42
Still on board at game end
25
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 40% of the time (n=40) , vs 27% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval -2.8pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
40.3%
Battlefield
33.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
18 decks
-
2
Sefris of the Hidden Ways
18 decks
-
3
Hama Pashar, Ruin Seeker
7 decks
-
4
Rilsa Rael, Kingpin
6 decks
-
5
Dungeon Delver
5 decks
-
6
Safana, Calimport Cutthroat
5 decks
-
7
Rasaad yn Bashir
4 decks
-
8
Riku of Many Paths
3 decks
-
9
Sokrates, Athenian Teacher
3 decks
-
10
Atraxa, Grand Unifier
2 decks
Card text
Tomb of Horrors Adventurer
Creature — Elf Monk
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.