Live Play Data
Transguild Promenade
Land
·
Commander Legends (CMR)
0%
Live Inclusion
Times Brought
107
Decks Running
65
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=25
8%
T1
20%
T2
8%
T3
8%
T4
20%
T5
24%
T6-9
12%
T10+
Median
5
P25
2
· P75
7
· max
13
Cast same turn as drawn
39%
The "good card" funnel
108 brought · 58 playersBrought to game
108
Ever drawn
34
Reached battlefield
25
Still on board at game end
21
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 18% of the time (n=23) , vs 16% when it never left the library (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -14.9pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
61.8%
Battlefield
20.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
8 decks
-
2
Kynaios and Tiro of Meletis
6 decks
-
3
Breya, Etherium Shaper
4 decks
-
4
Wyleth, Soul of Steel
4 decks
-
5
The Wise Mothman
3 decks
-
6
Progenitus
2 decks
-
7
Sliver Overlord
2 decks
-
8
Tom Bombadil
2 decks
-
9
Akiri, Line-Slinger
1 decks
-
10
Baylen, the Haymaker
1 decks
Card text
Transguild Promenade
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Commander Legends (CMR)
·
Common
·
Illustrated by Noah Bradley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.