Live Play Data
Transguild Promenade
Land
·
Commander Legends (CMR)
0%
Live Inclusion
Times Brought
190
Decks Running
87
Median Cast Turn
3.0
Drawn → Played
71%
Format
First-cast turn
n=40
15%
T1
28%
T2
13%
T3
5%
T4
13%
T5
20%
T6-9
8%
T10+
Median
3.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
37%
The "good card" funnel
191 brought · 76 playersBrought to game
191
Ever drawn
56
Reached battlefield
40
Still on board at game end
36
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 28% of the time (n=34) , vs 13% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.6pp; 95% confidence interval -0.8pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances3.4%
Library
62.1%
Battlefield
15.5%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
9 decks
-
2
Kynaios and Tiro of Meletis
6 decks
-
3
Wyleth, Soul of Steel
5 decks
-
4
Breya, Etherium Shaper
4 decks
-
5
The Wise Mothman
3 decks
-
6
Derevi, Empyrial Tactician
2 decks
-
7
Jodah, Archmage Eternal
2 decks
-
8
Noctis, Prince of Lucis
2 decks
-
9
Omnath, Locus of All
2 decks
-
10
Progenitus
2 decks
Card text
Transguild Promenade
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Commander Legends (CMR)
·
Common
·
Illustrated by Noah Bradley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.