collections_bookmark Part of Duskmourn: House of Horror
Trapped in the Screen card art
Live Play Data

Trapped in the Screen

{2} {W} · Enchantment · Duskmourn: House of Horror (DSK)
0%
Live Inclusion
Times Brought
118
Decks Running
55
Median Cast Turn
6.5
Drawn → Played
84%
Format

First-cast turn

n=26
0%
T1
4%
T2
4%
T3
12%
T4
27%
T5
31%
T6-9
23%
T10+
Median 6.5 P25 5 · P75 9 · max 13
On curve 8% (1 / 26 cast on T3) Cast same turn as drawn 13%

The "good card" funnel

118 brought · 52 players
Brought to game
118
Ever drawn
31
Reached battlefield
26
Still on board at game end
18

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.4pp

Players who cast this card win 22% of the time (n=25) , vs 20% when it never left the library (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.0pp; 95% confidence interval -14.4pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
3.1%
Library
56.3%
Battlefield
34.4%
Graveyard
6.3%
Hand

Commanders that played this card

in tracked games
Card text
Trapped in the Screen card

Trapped in the Screen

{2} {W}
Enchantment
Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
Duskmourn: House of Horror (DSK) · Common · Illustrated by Michael Phillippi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.