Live Play Data
Triarch Praetorian
1%
Live Inclusion
Times Brought
178
Decks Running
98
Median Cast Turn
6
Drawn → Played
83%
Format
First-cast turn
n=39
3%
T1
18%
T2
8%
T3
3%
T4
5%
T5
46%
T6-9
18%
T10+
Median
6
P25
3
· P75
9
· max
12
On curve
21%
(7 / 39 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
178 brought · 92 playersBrought to game
178
Ever drawn
47
Reached battlefield
39
Still on board at game end
15
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 26% of the time (n=35) , vs 15% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -4.9pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
27.3%
Battlefield
29.1%
Graveyard
29.1%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
61 decks
-
2
Imotekh the Stormlord
19 decks
-
3
Trazyn the Infinite
6 decks
-
4
Anrakyr the Traveller
4 decks
-
5
Meren of Clan Nel Toth
3 decks
-
6
Doctor Doom
1 decks
-
7
Illuminor Szeras
1 decks
-
8
Lurrus of the Dream-Den
1 decks
-
9
Marchesa, the Black Rose
1 decks
-
10
Terra, Herald of Hope
1 decks
Card text
Triarch Praetorian
Artifact Creature — Necron
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth 
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
Warhammer 40,000 Commander (40K)
·
Uncommon
·
Illustrated by Lucas Terryn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.