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Part of Secrets of Strixhaven
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#13 in Izzet Commander Staples
Live Play Data
Turbulent Springs
Land — Island Mountain
·
Secrets of Strixhaven Commander (SOC)
5%
Live Inclusion
Times Brought
401
Decks Running
196
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=75
25%
T1
12%
T2
12%
T3
16%
T4
5%
T5
24%
T6-9
5%
T10+
Median
4
P25
1
· P75
6
· max
12
Cast same turn as drawn
58%
The "good card" funnel
402 brought · 179 playersBrought to game
402
Ever drawn
97
Reached battlefield
75
Still on board at game end
71
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 32% of the time (n=72) , vs 25% when it never left the library (n=255).
When players drew this card but left it in hand, they won 45% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -4.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.0%
Library
67.6%
Battlefield
12.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
63 decks
-
2
Tony Stark // The Invincible Iron Man
12 decks
-
3
Prismari, the Inspiration
8 decks
-
4
Vivi Ornitier
8 decks
-
5
Ghyrson Starn, Kelermorph
6 decks
-
6
Alania, Divergent Storm
4 decks
-
7
Doctor Doom, King of Latveria
4 decks
-
8
Magnus the Red
4 decks
-
9
Muddle, the Ever-Changing
4 decks
-
10
Ashling, Rekindled // Ashling, Rimebound
3 decks
Card text
Turbulent Springs
Land — Island Mountain
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.