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Part of Secrets of Strixhaven
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#9 in Izzet Commander Staples
Live Play Data
Turbulent Springs
Land — Island Mountain
·
Secrets of Strixhaven Commander (SOC)
4%
Live Inclusion
Times Brought
1445
Decks Running
527
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=325
20%
T1
8%
T2
14%
T3
14%
T4
10%
T5
30%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
12
Cast same turn as drawn
57%
The "good card" funnel
1446 brought · 468 playersBrought to game
1446
Ever drawn
431
Reached battlefield
325
Still on board at game end
302
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 36% of the time (n=308) , vs 29% when it never left the library (n=852).
When players drew this card but left it in hand, they won 41% (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +0.7pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
477 instances2.3%
Library
63.3%
Battlefield
13.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
125 decks
-
2
Tony Stark // The Invincible Iron Man
27 decks
-
3
Vivi Ornitier
26 decks
-
4
Prismari, the Inspiration
21 decks
-
5
Ghyrson Starn, Kelermorph
17 decks
-
6
Doctor Doom, King of Latveria
15 decks
-
7
Muddle, the Ever-Changing
12 decks
-
8
Jace, Multiverse Architect
11 decks
-
9
Gandalf, Party Guest
9 decks
-
10
Itazura, Lingering Wick
9 decks
Card text
Turbulent Springs
Land — Island Mountain
(
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or
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This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.