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Turbulent Springs card art
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Turbulent Springs

Land — Island Mountain · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
401
Decks Running
196
In Decks
1018
Decklist Inclusion
1%
Format
Card text
Turbulent Springs card

Turbulent Springs

Land — Island Mountain
({T}: Add {U} or {R}.) This land enters tapped unless your opponents control eight or more lands.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Sergey Glushakov

Final zone distribution

105 instances
1.0%
Library
67.6%
Battlefield
12.4%
Graveyard
2.9%
Exile

The "good card" funnel

402 brought · 179 players
Brought to game
402
Ever drawn
97
Reached battlefield
75
Still on board at game end
71

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 32% of the time (n=72) , vs 25% when it never left the library (n=255).

When players drew this card but left it in hand, they won 45% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.5pp; 95% confidence interval -4.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=75
25%
T1
12%
T2
12%
T3
16%
T4
5%
T5
24%
T6-9
5%
T10+
Median 4 P25 1 · P75 6 · max 12
Cast same turn as drawn 58%
75 of 100 times cast 75%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.