Live Play Data
Ty Lee, Chi Blocker
1%
Live Inclusion
Times Brought
261
Decks Running
94
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=31
0%
T1
0%
T2
10%
T3
13%
T4
16%
T5
42%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
10%
(3 / 31 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
261 brought · 87 playersBrought to game
261
Ever drawn
53
Reached battlefield
31
Still on board at game end
10
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 39% of the time (n=28) , vs 17% when it never left the library (n=168).
When players drew this card but left it in hand, they won 49% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.5pp; 95% confidence interval +4.3pp to +40.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
16.4%
Battlefield
45.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Katara, the Fearless
23 decks
-
2
Fire Lord Azula
20 decks
-
3
Sokka, Tenacious Tactician
12 decks
-
4
Avatar Aang // Aang, Master of Elements
9 decks
-
5
Aang and Katara
4 decks
-
6
Sonic the Hedgehog
4 decks
-
7
Mai and Zuko
3 decks
-
8
Teval, the Balanced Scale
3 decks
-
9
Aang, at the Crossroads // Aang, Destined Savior
2 decks
-
10
Iroh, Grand Lotus
2 decks
Card text
Ty Lee, Chi Blocker
Legendary Creature — Human Performer Ally
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2 / 1
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Gemi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.