collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Uchuulon card art
Live Play Data

Uchuulon

{3} {B} · Creature — Crab Ooze Horror · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
348
Decks Running
177
Median Cast Turn
6.0
Drawn → Played
67%
Format

First-cast turn

n=52
0%
T1
0%
T2
6%
T3
25%
T4
17%
T5
44%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 7 · max 11
On curve 31% (13 / 52 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

348 brought · 169 players
Brought to game
348
Ever drawn
78
Reached battlefield
52
Still on board at game end
33

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.5pp

Players who cast this card win 30% of the time (n=50) , vs 19% when it never left the library (n=216).

When players drew this card but left it in hand, they won 24% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.5pp; 95% confidence interval -1.5pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

98 instances
2.0%
Library
33.7%
Battlefield
30.6%
Graveyard
12.2%
Exile

Commanders that played this card

in tracked games
Card text
Uchuulon card

Uchuulon

{3} {B}
Creature — Crab Ooze Horror
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
* / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Sam Burley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.