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Part of March of the Machine
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Urabrask // The Great Work
Legendary Creature — Phyrexian Praetor // Enchantment — Saga
·
March of the Machine (MOM)
1%
Decklist Inclusion
Times Brought
256
Decks Running
129
In Decks
990
Decklist Inclusion
1%
Format
Card text
Urabrask
Legendary Creature — Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4 / 4
The Great Work
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
March of the Machine (MOM)
·
Mythic
·
Illustrated by Campbell White
Final zone distribution
71 instances4.2%
Library
26.8%
Battlefield
32.4%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
17 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
10 decks
-
4
Urabrask // The Great Work
7 decks
-
5
Judith, Carnage Connoisseur
5 decks
-
6
The Scarlet Witch
5 decks
-
7
Vivi Ornitier
5 decks
-
8
Feather, the Redeemed
4 decks
-
9
Veyran, Voice of Duality
4 decks
-
10
Electro, Assaulting Battery
3 decks
The "good card" funnel
256 brought · 123 playersBrought to game
256
Ever drawn
50
Reached battlefield
28
Still on board at game end
19
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 46% of the time (n=24) , vs 28% when it never left the library (n=168).
When players drew this card but left it in hand, they won 24% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.6pp; 95% confidence interval -2.5pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
14%
T3
11%
T4
18%
T5
50%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
25%
(3 / 28 cast on T4)
Cast same turn as drawn
57%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.