Vampiric Tutor
Found in 11% of tracked Commander decks, Vampiric Tutor is cast 72% of the time it's drawn, with a median first-cast turn of 5 across 595 tracked games on Playgroup Live.
Vampiric Tutor sits in 11% of the 3805 Commander decks tracked on Playgroup Live, making it one of the most-played tutors in the dataset. Its one black mana cost gives it access to nearly every deck running black, and the 2-life payment is rarely a meaningful obstacle at Commander's 40-life starting total.
When a copy reaches a player's hand, it converts to a cast 72% of the time. Median first cast lands on turn 5, and the distribution is fairly flat from turns 1 through 7, reflecting how players deploy it whenever the timing is right rather than holding it for a specific moment. Of the 121 casts tracked, the win rate for the casting player comes in at 34%, against 26% for games where the card never left the library. That +8.5 percentage-point gap is an early directional signal, but with the current sample size it should be read as a trend rather than a settled conclusion.
The commander distribution is notably broad. 281 distinct players have brought Vampiric Tutor to a tracked game, and no single player accounts for more than 4% of all instances, giving the dataset good spread. Edgar Markov and Yuriko, the Tiger's Shadow lead the top-commander list, consistent with Vampiric Tutor's strength in tempo-focused and combo-adjacent strategies that want a specific card on top of the library now.
- 11% of tracked Commander decks include Vampiric Tutor
- 72% of drawn copies reach the cast step before the game ends
- T5 median first-cast turn across tracked games
- 22% draw rate, typical for a singleton in a 100-card deck
- 281 distinct players have brought this card to a tracked game
- +8.5pp directional win-rate lift when cast versus staying in library
First-cast turn
n=121The "good card" funnel
764 brought · 281 playersOf 764 copies brought to tracked games, 168 were drawn, 121 of those were cast, and the remainder were drawn but not cast before the game ended, tracing the path from a tutor in the deck to one that resolves and fetches a target.
Players who cast this card win 34% of the time (n=120) , vs 26% when it never left the library (n=541).
When players drew this card but left it in hand, they won 21% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval +0.2pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
196 instancesMost Vampiric Tutors never leave the library across the full participation pool, a structural feature of 100-card singleton rather than a reflection of the card's power. The instances that do resolve land overwhelmingly in the graveyard, exactly as expected for an instant that resolves and goes to the bin.
Commanders that played this card
in tracked games-
1
Edgar Markov
16 decks
-
2
Yuriko, the Tiger's Shadow
12 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
4
Kaalia of the Vast
10 decks
-
5
Kenrith, the Returned King
9 decks
-
6
The Ur-Dragon
7 decks
-
7
K'rrik, Son of Yawgmoth
6 decks
-
8
Oloro, Ageless Ascetic
6 decks
-
9
Y'shtola, Night's Blessed
6 decks
-
10
Doctor Doom, King of Latveria
5 decks
Edgar Markov and Yuriko, the Tiger's Shadow lead the top-commander list, pointing toward aggressive and tempo-oriented strategies that prize having a specific card on top of the library as early as possible. The spread across ten commanders with meaningfully different color identities suggests broad adoption rather than a single archetype driving the numbers.