Live Play Data
Varchild, Betrayer of Kjeldor
1%
Live Inclusion
Times Brought
193
Decks Running
102
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=34
0%
T1
9%
T2
24%
T3
6%
T4
21%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
32%
(8 / 34 cast on T3)
Cast same turn as drawn
55%
The "good card" funnel
193 brought · 103 playersBrought to game
193
Ever drawn
43
Reached battlefield
31
Still on board at game end
12
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 18% of the time (n=28) , vs 17% when it never left the library (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -14.7pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances6.7%
Library
26.7%
Battlefield
42.2%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
33 decks
-
2
Kardur, Doomscourge
12 decks
-
3
Xantcha, Sleeper Agent
9 decks
-
4
Thantis, the Warweaver
7 decks
-
5
Baeloth Barrityl, Entertainer
6 decks
-
6
Marisi, Breaker of the Coil
5 decks
-
7
Pramikon, Sky Rampart
5 decks
-
8
Karazikar, the Eye Tyrant
3 decks
-
9
Syr Gwyn, Hero of Ashvale
3 decks
-
10
Fumiko the Lowblood
2 decks
Card text
Varchild, Betrayer of Kjeldor
Legendary Creature — Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3 / 3
Commander 2018 (C18)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.