Live Play Data
Varchild, Betrayer of Kjeldor
1%
Live Inclusion
Times Brought
283
Decks Running
142
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=52
0%
T1
6%
T2
25%
T3
12%
T4
17%
T5
37%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
31%
(13 / 52 cast on T3)
Cast same turn as drawn
47%
The "good card" funnel
283 brought · 141 playersBrought to game
283
Ever drawn
63
Reached battlefield
47
Still on board at game end
22
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 20% of the time (n=43) , vs 19% when it never left the library (n=195).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -11.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances7.4%
Library
32.4%
Battlefield
35.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
48 decks
-
2
Kardur, Doomscourge
18 decks
-
3
Xantcha, Sleeper Agent
13 decks
-
4
Thantis, the Warweaver
9 decks
-
5
Baeloth Barrityl, Entertainer
6 decks
-
6
Marisi, Breaker of the Coil
5 decks
-
7
Pramikon, Sky Rampart
5 decks
-
8
Karazikar, the Eye Tyrant
3 decks
-
9
Maarika, Brutal Gladiator
3 decks
-
10
Saheeli, the Gifted
3 decks
Card text
Varchild, Betrayer of Kjeldor
Legendary Creature — Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3 / 3
Commander 2018 (C18)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.