Vault of Champions
Vault of Champions appears in 22% of tracked Commander decks in its color identity, and 83% of drawn copies reach the battlefield, with a median first cast on turn 4.0.
Vault of Champions earns its slot across a wide range of Orzhov and multicolor Commander builds. Found in 598 of the 2681 distinct decks that have played a tracked game on Playgroup Live, it sits at 22% inclusion among decks in its color identity. A strong draw-to-play rate of 83% confirms that players cast it quickly once it arrives in hand.
The land's text does the explaining: in a multiplayer pod of three or more players, Vault of Champions enters untapped every time, making it a free dual land for the format it was designed for. That design purity is visible in the data. Median first cast lands on turn 4.0, and once it hits the battlefield, stickiness is 94%. Lands are rarely removed, and this one is no exception.
The commander spread is broad. No single commander drives the numbers, and the single heaviest contributor accounts for just 480 unique players across 996 tracked games. That breadth suggests Vault of Champions is a format role-player rather than a build-around, slotting into any black-white shell that wants a reliable untapped dual.
- 22% of tracked Commander decks in its color identity include Vault of Champions
- 83% of drawn copies are played before the game ends
- T4.0 median first-cast turn
- 94% battlefield stickiness once played
- 480 unique players have brought this card to a tracked game, a well-spread sample
- 26% draw rate per game, consistent with a 100-card singleton
First-cast turn
n=234The "good card" funnel
1097 brought · 480 playersOf 1097 copies brought to games, 281 were drawn, 234 of those were cast, and nearly all stayed on the battlefield through the end of the game.
Players who cast this card win 28% of the time (n=221) , vs 24% when it never left the library (n=724).
When players drew this card but left it in hand, they won 35% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -2.7pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
317 instancesThe overwhelming majority of played copies finish the game on the battlefield, consistent with the near-94% stickiness figure: lands rarely get removed, and Vault of Champions is no exception.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
28 decks
-
2
Edgar Markov
27 decks
-
3
Jin Sakai, Ghost of Tsushima
17 decks
-
4
Y'shtola, Night's Blessed
16 decks
-
5
Isshin, Two Heavens as One
15 decks
-
6
Kaalia of the Vast
14 decks
-
7
Oloro, Ageless Ascetic
14 decks
-
8
Silverquill, the Disputant
14 decks
-
9
Teysa Karlov
14 decks
-
10
Marneus Calgar
13 decks
The commander list spans Orzhov, Mardu, Esper, and Abzan shells, confirming Vault of Champions slots into any deck touching black and white rather than clustering around a single strategy.