Vault of Champions
Vault of Champions appears in 22% of tracked Commander decks in its color identity, and 84% of drawn copies reach the battlefield, with a median first cast on turn 4.
Vault of Champions earns its slot across a wide range of Orzhov and multicolor Commander builds. Found in 386 of the 1746 distinct decks that have played a tracked game on Playgroup Live, it sits at 22% inclusion among decks in its color identity. A strong draw-to-play rate of 84% confirms that players cast it quickly once it arrives in hand.
The land's text does the explaining: in a multiplayer pod of three or more players, Vault of Champions enters untapped every time, making it a free dual land for the format it was designed for. That design purity is visible in the data. Median first cast lands on turn 4, and once it hits the battlefield, stickiness is 95%. Lands are rarely removed, and this one is no exception.
The commander spread is broad. No single commander drives the numbers, and the single heaviest contributor accounts for just 321 unique players across 614 tracked games. That breadth suggests Vault of Champions is a format role-player rather than a build-around, slotting into any black-white shell that wants a reliable untapped dual.
- 22% of tracked Commander decks in its color identity include Vault of Champions
- 84% of drawn copies are played before the game ends
- T4 median first-cast turn
- 95% battlefield stickiness once played
- 321 unique players have brought this card to a tracked game, a well-spread sample
- 26% draw rate per game, consistent with a 100-card singleton
First-cast turn
n=149The "good card" funnel
677 brought · 321 playersOf 677 copies brought to games, 178 were drawn, 149 of those were cast, and nearly all stayed on the battlefield through the end of the game.
Players who cast this card win 24% of the time (n=147) , vs 23% when it never left the library (n=451).
When players drew this card but left it in hand, they won 34% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.6pp; 95% confidence interval -6.8pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instancesThe overwhelming majority of played copies finish the game on the battlefield, consistent with the near-95% stickiness figure: lands rarely get removed, and Vault of Champions is no exception.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
18 decks
-
2
Edgar Markov
17 decks
-
3
Silverquill, the Disputant
12 decks
-
4
Kaalia of the Vast
11 decks
-
5
Y'shtola, Night's Blessed
11 decks
-
6
Isshin, Two Heavens as One
10 decks
-
7
Jin Sakai, Ghost of Tsushima
10 decks
-
8
Teysa Karlov
9 decks
-
9
Marneus Calgar
8 decks
-
10
Queen Marchesa
8 decks
The commander list spans Orzhov, Mardu, Esper, and Abzan shells, confirming Vault of Champions slots into any deck touching black and white rather than clustering around a single strategy.