collections_bookmark Part of Commander Masters auto_awesome #10 in Orzhov Commander Staples
Vault of Champions card art
Live Play Data

Vault of Champions

Land · Commander Masters (CMM)
22%
Live Inclusion
Times Brought
1554
Decks Running
817
Median Cast Turn
4
Drawn → Played
83%
Format

Vault of Champions appears in 22% of tracked multiplayer Commander decks on Playgroup Live, and 83% of drawn copies reach the battlefield, the highest cast rate you'd expect from a free-on-entry dual land.

Vault of Champions sits in 22% of multiplayer Commander decks tracked on Playgroup Live, spanning 817 of the 3682 distinct decks that have played a tracked game. That's a strong showing for a land with a color restriction limited to White and Black.

The draw-to-play rate of 83% is near the ceiling for any card in the format. Lands are almost never held back once drawn, so that figure reflects the card's low opportunity cost rather than any active choice. Median first cast lands on turn 4, consistent with players laying it down as early mana development. Once on the battlefield, it stays there: 95% of resolved copies were still in play at game's end.

The card's design rewards multiplayer pods. It enters untapped whenever you face two or more opponents, which is the default state in a Commander game. That mechanic has made it a staple across every Orzhov, Esper, and Mardu strategy tracked here. The commander distribution is broad, spanning dozens of distinct commanders across White-Black and its allied color identities.

At a glance
  • 22% of tracked multiplayer Commander decks include Vault of Champions
  • 26% draw rate across all tracked games
  • 83% of drawn copies reach the battlefield
  • T4 median first-cast turn
  • 95% battlefield stickiness once it resolves
  • 646 distinct players have brought this card to a tracked game

First-cast turn

n=335
22%
T1
16%
T2
11%
T3
11%
T4
9%
T5
24%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 16
Cast same turn as drawn 62%

The "good card" funnel

1557 brought · 646 players
Brought to game
1557
Ever drawn
405
Reached battlefield
335
Still on board at game end
317
83%

Of 1557 copies brought to games, 405 were drawn, 335 of those were cast, and the vast majority remained on the battlefield through the end of the game.

≥ -0.5pp

Players who cast this card win 29% of the time (n=301) , vs 24% when it never left the library (n=964).

When players drew this card but left it in hand, they won 36% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.8pp; 95% confidence interval -0.5pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

451 instances
3.3%
Library
70.3%
Battlefield
8.4%
Graveyard
5.5%
Exile

Most Vault of Champions copies finish on the battlefield rather than in the library, a direct consequence of its near-zero entry cost and its draw-to-play rate of 83%.

Commanders that played this card

in tracked games

Edgar Markov leads the list but no single commander dominates; the spread across Mardu, Esper, and Orzhov commanders shows Vault of Champions is a format-wide Orzhov staple rather than a build-around piece.

Card text
Vault of Champions card

Vault of Champions

Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
Commander Masters (CMM) · Rare · Illustrated by Cliff Childs

Frequently Asked

How often is Vault of Champions drawn in a Commander game?
In 1424 tracked multiplayer games where Vault of Champions was in the deck, it was drawn 26% of the time. That's broadly in line with what you'd expect from a singleton in a 100-card deck. Of 405 instances that reached a hand, 83% were cast before the game ended, one of the higher rates we see for any card in the format.
What turn does Vault of Champions typically hit the battlefield?
Median first-cast turn is 4. The distribution skews early: the mode is turn 1, reflecting copies kept in opening hands and played immediately. The interquartile range runs from turn 2 to turn 6, so the majority of casts happen within the early-to-mid development window. The mean sits a little higher due to a tail of late-game draws.
Does casting Vault of Champions correlate with winning?
In 301 tracked participations where Vault of Champions was cast, the caster's win rate was 29% on a normalized 4-player baseline. When it stayed in the library the whole game, that rate was 24%. The delta is directional at this sample size, as the confidence interval crosses zero, so treat it as an early signal rather than a proven edge. The card's value is mana consistency, which is hard to isolate in win-rate data alone.
Is Vault of Champions banned in any format?
Vault of Champions is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Modern, Pioneer, Brawl, Pauper, Historic, Timeless, or Alchemy. Within Commander it is unrestricted and can appear in any deck whose color identity includes both White and Black.
Why does Vault of Champions enter untapped in Commander?
The card enters tapped only if you have fewer than two opponents. In a standard Commander game you start with three opponents, so the condition is met and the land enters untapped on turn 1. That makes it functionally equivalent to a basic land in terms of tempo, but it produces two different colors of mana. In Duel Commander (one opponent), it always enters tapped, which is why its play patterns differ between the two formats.
How concentrated is the Vault of Champions data across players?
The multiplayer dataset is well-spread. 646 distinct players have brought Vault of Champions to at least one tracked game, and the single heaviest contributor accounts for 26% of all instances, a low concentration figure. That breadth makes the overall trends more representative than data from a single active player or a single local playgroup.