Vault of Champions
Vault of Champions appears in 22% of tracked multiplayer Commander decks on Playgroup Live, and 83% of drawn copies reach the battlefield, the highest cast rate you'd expect from a free-on-entry dual land.
Vault of Champions sits in 22% of multiplayer Commander decks tracked on Playgroup Live, spanning 772 of the 3515 distinct decks that have played a tracked game. That's a strong showing for a land with a color restriction limited to White and Black.
The draw-to-play rate of 83% is near the ceiling for any card in the format. Lands are almost never held back once drawn, so that figure reflects the card's low opportunity cost rather than any active choice. Median first cast lands on turn 4, consistent with players laying it down as early mana development. Once on the battlefield, it stays there: 95% of resolved copies were still in play at game's end.
The card's design rewards multiplayer pods. It enters untapped whenever you face two or more opponents, which is the default state in a Commander game. That mechanic has made it a staple across every Orzhov, Esper, and Mardu strategy tracked here. The commander distribution is broad, spanning dozens of distinct commanders across White-Black and its allied color identities.
- 22% of tracked multiplayer Commander decks include Vault of Champions
- 26% draw rate across all tracked games
- 83% of drawn copies reach the battlefield
- T4 median first-cast turn
- 95% battlefield stickiness once it resolves
- 613 distinct players have brought this card to a tracked game
First-cast turn
n=311The "good card" funnel
1460 brought · 613 playersOf 1460 copies brought to games, 376 were drawn, 311 of those were cast, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=286) , vs 24% when it never left the library (n=922).
When players drew this card but left it in hand, they won 36% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -0.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
418 instancesMost Vault of Champions copies finish on the battlefield rather than in the library, a direct consequence of its near-zero entry cost and its draw-to-play rate of 83%.
Commanders that played this card
in tracked games-
1
Edgar Markov
43 decks
-
2
Mr. House, President and CEO
33 decks
-
3
Y'shtola, Night's Blessed
31 decks
-
4
Kaalia of the Vast
22 decks
-
5
Jin Sakai, Ghost of Tsushima
21 decks
-
6
Marneus Calgar
19 decks
-
7
Isshin, Two Heavens as One
18 decks
-
8
Teysa Karlov
18 decks
-
9
Oloro, Ageless Ascetic
17 decks
-
10
Queen Marchesa
15 decks
Edgar Markov leads the list but no single commander dominates; the spread across Mardu, Esper, and Orzhov commanders shows Vault of Champions is a format-wide Orzhov staple rather than a build-around piece.