Live Play Data
Virtue of Knowledge // Vantress Visions
1%
Live Inclusion
Times Brought
507
Decks Running
243
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=62
0%
T1
0%
T2
5%
T3
5%
T4
15%
T5
55%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
24%
(9 / 62 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
507 brought · 222 playersBrought to game
507
Ever drawn
117
Reached battlefield
62
Still on board at game end
38
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 40% of the time (n=58) , vs 25% when it never left the library (n=333).
When players drew this card but left it in hand, they won 24% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +1.5pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances0.7%
Library
28.4%
Battlefield
23.9%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Niko, Light of Hope
15 decks
-
2
Yarok, the Desecrated
15 decks
-
3
Brago, King Eternal
10 decks
-
4
Be'lakor, the Dark Master
7 decks
-
5
Homer, the Hermit
7 decks
-
6
Hama Pashar, Ruin Seeker
6 decks
-
7
Inalla, Archmage Ritualist
6 decks
-
8
Atraxa, Grand Unifier
5 decks
-
9
Omnath, Locus of Creation
5 decks
-
10
Beluna Grandsquall // Seek Thrills
4 decks
Card text
Virtue of Knowledge
Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Vantress Visions
Instant — Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.