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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Waltz of Rage
0%
Live Inclusion
Times Brought
223
Decks Running
97
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
0%
T4
15%
T5
62%
T6-9
19%
T10+
Median
7.0
P25
7
· P75
9
· max
12
On curve
19%
(4 / 26 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
223 brought · 103 playersBrought to game
223
Ever drawn
56
Reached battlefield
26
Still on board at game end
6
≥ +2.9pp
Players who cast this card win 44% of the time (n=24) , vs 22% when it never left the library (n=136).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.2pp; 95% confidence interval +2.9pp to +41.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances5.0%
Library
10.0%
Battlefield
36.7%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
15 decks
-
2
Pako, Arcane Retriever
13 decks
-
3
Alexios, Deimos of Kosmos
5 decks
-
4
Valgavoth, Harrower of Souls
5 decks
-
5
Maarika, Brutal Gladiator
4 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
3 decks
-
7
Black Widow, Agile Avenger
2 decks
-
8
Eshki Dragonclaw
2 decks
-
9
Haldan, Avid Arcanist
2 decks
-
10
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
2 decks
Card text
Waltz of Rage
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Duskmourn: House of Horror (DSK)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.