collections_bookmark
Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Waltz of Rage
0%
Live Inclusion
Times Brought
181
Decks Running
82
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
0%
T4
18%
T5
68%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
23%
(4 / 22 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
181 brought · 86 playersBrought to game
181
Ever drawn
46
Reached battlefield
22
Still on board at game end
4
≥ +2.1pp
Players who cast this card win 45% of the time (n=21) , vs 23% when it never left the library (n=110).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.7pp; 95% confidence interval +2.1pp to +43.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances6.0%
Library
8.0%
Battlefield
36.0%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
12 decks
-
2
Pako, Arcane Retriever
11 decks
-
3
Alexios, Deimos of Kosmos
5 decks
-
4
Valgavoth, Harrower of Souls
5 decks
-
5
Maarika, Brutal Gladiator
4 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
3 decks
-
7
Black Widow, Agile Avenger
2 decks
-
8
Eshki Dragonclaw
2 decks
-
9
Karazikar, the Eye Tyrant
2 decks
-
10
Me, the Immortal
2 decks
Card text
Waltz of Rage
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Duskmourn: House of Horror (DSK)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.