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Part of Tales of Middle-earth
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Creature — Orc Warrior
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Warg Rider
0%
Decklist Inclusion
Times Brought
127
Decks Running
62
In Decks
344
Decklist Inclusion
0%
Format
Card text
Warg Rider
Creature — Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4 / 3
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Pascal Quidault
Final zone distribution
32 instances3.1%
Library
37.5%
Battlefield
31.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
35 decks
-
2
Saruman, the White Hand
6 decks
-
3
The Great Goblin
6 decks
-
4
Bolg, Erebor's Reckoning
2 decks
-
5
Zurgo Helmsmasher
2 decks
-
6
Akul the Unrepentant
1 decks
-
7
Great Goblin, Foul-Hearted
1 decks
-
8
Sauron, Lord of the Rings
1 decks
-
9
Sek'Kuar, Deathkeeper
1 decks
-
10
Shadow the Hedgehog
1 decks
The "good card" funnel
127 brought · 55 playersBrought to game
127
Ever drawn
31
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 34% of the time (n=20) , vs 20% when it never left the library (n=82).
Observed gap +14.2pp; 95% confidence interval -6.1pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
0%
T2
5%
T3
9%
T4
23%
T5
45%
T6-9
14%
T10+
Median
6.5
P25
5
· P75
9
· max
11
On curve
41%
(5 / 22 cast on T5)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.