Live Play Data
Whisper of the Dross
1%
Live Inclusion
Times Brought
241
Decks Running
133
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=33
0%
T1
3%
T2
3%
T3
12%
T4
9%
T5
61%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
0%
(0 / 33 cast on T1)
Cast same turn as drawn
21%
The "good card" funnel
241 brought · 125 playersBrought to game
241
Ever drawn
52
Reached battlefield
33
Still on board at game end
3
≥ -10.7pp
Players who cast this card win 28% of the time (n=31) , vs 23% when it never left the library (n=160).
When players drew this card but left it in hand, they won 15% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -10.7pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
5.1%
Battlefield
64.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
14 decks
-
2
Karumonix, the Rat King
11 decks
-
3
The Serpent Society
8 decks
-
4
Toxrill, the Corrosive
8 decks
-
5
Auntie Ool, Cursewretch
7 decks
-
6
High Perfect Morcant
7 decks
-
7
Massacre Girl, Known Killer
7 decks
-
8
Skithiryx, the Blight Dragon
6 decks
-
9
Agent Frank Horrigan
5 decks
-
10
Ingris Stingerquill
5 decks
Card text
Whisper of the Dross
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Common
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.