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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Orc Cleric
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
White Plume Adventurer
1%
Live Inclusion
Times Brought
255
Decks Running
127
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=44
2%
T1
7%
T2
9%
T3
14%
T4
14%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
18%
(4 / 44 cast on T3)
Cast same turn as drawn
50%
The "good card" funnel
255 brought · 126 playersBrought to game
255
Ever drawn
71
Reached battlefield
44
Still on board at game end
26
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 34% of the time (n=41) , vs 24% when it never left the library (n=149).
When players drew this card but left it in hand, they won 16% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -5.4pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances35.1%
Battlefield
28.4%
Graveyard
5.4%
Exile
31.1%
Hand
Commanders that played this card
in tracked games-
1
Sefris of the Hidden Ways
23 decks
-
2
Whtz, the Bibliophile
7 decks
-
3
Kelsien, the Plague
6 decks
-
4
Hama Pashar, Ruin Seeker
5 decks
-
5
Rasaad yn Bashir
4 decks
-
6
Tayam, Luminous Enigma
4 decks
-
7
The Destined Warrior
4 decks
-
8
Phelia, Exuberant Shepherd
3 decks
-
9
Winota, Joiner of Forces
3 decks
-
10
Baldin, Century Herdmaster
2 decks
Card text
White Plume Adventurer
Creature — Orc Cleric
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Joseph Weston
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.