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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Bear Warrior
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Wilson, Refined Grizzly
0%
Decklist Inclusion
Times Brought
141
Decks Running
74
In Decks
489
Decklist Inclusion
0%
Format
Card text
Wilson, Refined Grizzly
Legendary Creature — Bear Warrior
This spell can't be countered.
Reach, vigilance, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Choose a Background (You can have a Background as a second commander.)
2 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Ilse Gort
Final zone distribution
59 instances45.8%
Battlefield
30.5%
Graveyard
1.7%
Exile
13.6%
Hand
Commanders that played this card
in tracked games-
1
Beorn the Fierce
17 decks
-
2
Ayula, Queen Among Bears
11 decks
-
3
Wilson, Refined Grizzly
11 decks
-
4
Indominus Rex, Alpha
10 decks
-
5
Kudo, King Among Bears
6 decks
-
6
Duskana, the Rage Mother
3 decks
-
7
Jodah, the Unifier
2 decks
-
8
Kathril, Aspect Warper
2 decks
-
9
Dina, Essence Brewer
1 decks
-
10
Far Traveler
1 decks
The "good card" funnel
141 brought · 77 playersBrought to game
141
Ever drawn
35
Reached battlefield
26
Still on board at game end
27
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 41% of the time (n=25) , vs 21% when it never left the library (n=75).
Observed gap +20.3pp; 95% confidence interval -0.4pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
23%
T2
4%
T3
0%
T4
15%
T5
50%
T6-9
4%
T10+
Median
6.0
P25
2
· P75
7
· max
10
On curve
27%
(6 / 26 cast on T2)
Cast same turn as drawn
24%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.