Live Play Data
Wirewood Channeler
1%
Live Inclusion
Times Brought
506
Decks Running
253
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=78
0%
T1
3%
T2
9%
T3
19%
T4
13%
T5
50%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
31%
(15 / 78 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
506 brought · 230 playersBrought to game
506
Ever drawn
118
Reached battlefield
78
Still on board at game end
44
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 29% of the time (n=67) , vs 24% when it never left the library (n=318).
When players drew this card but left it in hand, they won 30% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -6.4pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances3.2%
Library
35.2%
Battlefield
29.6%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
96 decks
-
2
Thranduil, the Elvenking
53 decks
-
3
High Perfect Morcant
19 decks
-
4
Marwyn, the Nurturer
17 decks
-
5
Tyvar the Bellicose
10 decks
-
6
Dionus, Elvish Archdruid
7 decks
-
7
Ezuri, Renegade Leader
5 decks
-
8
Galadriel, Light of Valinor
5 decks
-
9
Voja, Jaws of the Conclave
5 decks
-
10
Maralen, Fae Ascendant
4 decks
Card text
Wirewood Channeler
Creature — Elf Druid
2 / 2
Kaldheim Commander (KHC)
·
Uncommon
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.