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Part of Murders at Karlov Manor
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Creature — Vampire Rogue
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Murders at Karlov Manor (MKM)
Live Play Data
Wispdrinker Vampire
1%
Live Inclusion
Times Brought
133
Decks Running
64
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=23
0%
T1
4%
T2
0%
T3
13%
T4
22%
T5
52%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
17%
(3 / 23 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
133 brought · 60 playersBrought to game
133
Ever drawn
31
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.8pp
Players who cast this card win 26% of the time (n=21) , vs 31% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.1pp; 95% confidence interval -25.8pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances34.3%
Battlefield
28.6%
Graveyard
11.4%
Exile
25.7%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
12 decks
-
2
Marneus Calgar
8 decks
-
3
MacCready, Lamplight Mayor
5 decks
-
4
Karlov of the Ghost Council
4 decks
-
5
Shadrix Silverquill
3 decks
-
6
Caesar, Legion's Emperor
2 decks
-
7
Edgar, Ancient Bloodlord
2 decks
-
8
Elas il-Kor, Sadistic Pilgrim
2 decks
-
9
Elenda, the Dusk Rose
2 decks
-
10
Kambal, Consul of Allocation
2 decks
Card text
Wispdrinker Vampire
Creature — Vampire Rogue
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.


: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2 / 4
Murders at Karlov Manor (MKM)
·
Uncommon
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Illustrated by Zara Alfonso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.