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Part of Secrets of Strixhaven
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Legendary Creature — Elder Dragon
·
Secrets of Strixhaven (SOS)
Live Play Data
Witherbloom, the Balancer
1%
Live Inclusion
Times Brought
185
Decks Running
76
Median Cast Turn
5
Drawn → Played
56%
Format
First-cast turn
n=201
1%
T1
1%
T2
12%
T3
25%
T4
29%
T5
27%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
11
On curve
94%
(9 / 201 cast on T8)
Cast same turn as drawn
21%
The "good card" funnel
185 brought · 72 playersBrought to game
185
Ever drawn
50
Reached battlefield
28
Still on board at game end
14
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 39% of the time (n=26) , vs 30% when it never left the library (n=108).
When players drew this card but left it in hand, they won 16% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -10.4pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
23.7%
Battlefield
30.5%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
11 decks
-
2
Super-Skrull
8 decks
-
3
Indominus Rex, Alpha
7 decks
-
4
The Serpent Society
5 decks
-
5
Dina, Essence Brewer
4 decks
-
6
Teval, the Balanced Scale
4 decks
-
7
Niv-Mizzet Reborn
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Codie, Ravenous Codex
2 decks
-
10
Codie, Vociferous Codex
2 decks
Card text
Witherbloom, the Balancer
Legendary Creature — Elder Dragon
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
5 / 5
Secrets of Strixhaven (SOS)
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Mythic
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Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.