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Part of Commander Legends: Battle for Baldur's Gate
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Instant
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Wyll's Reversal
1%
Live Inclusion
Times Brought
427
Decks Running
217
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=42
0%
T1
0%
T2
5%
T3
2%
T4
2%
T5
64%
T6-9
26%
T10+
Median
8.0
P25
6
· P75
10
· max
14
On curve
5%
(2 / 42 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
428 brought · 208 playersBrought to game
428
Ever drawn
80
Reached battlefield
42
Still on board at game end
2
≥ -6.3pp
Players who cast this card win 28% of the time (n=37) , vs 19% when it never left the library (n=285).
When players drew this card but left it in hand, they won 25% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -6.3pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
2.2%
Battlefield
48.4%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
98 decks
-
2
Wyll, Blade of Frontiers
18 decks
-
3
Alexios, Deimos of Kosmos
4 decks
-
4
Smaug the Impenetrable
4 decks
-
5
Smaug the Magnificent
4 decks
-
6
Delina, Wild Mage
3 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
8
Myra the Magnificent
3 decks
-
9
Riku of Many Paths
3 decks
-
10
Tiamat
3 decks
Card text
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.