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Part of Commander Masters
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Legendary Creature — Aetherborn Vampire
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Yahenni, Undying Partisan
4%
Live Inclusion
Times Brought
555
Decks Running
292
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=87
1%
T1
7%
T2
9%
T3
14%
T4
9%
T5
44%
T6-9
16%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
17%
(8 / 87 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
555 brought · 265 playersBrought to game
555
Ever drawn
123
Reached battlefield
87
Still on board at game end
57
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 33% of the time (n=79) , vs 22% when it never left the library (n=350).
When players drew this card but left it in hand, they won 13% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +0.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances39.3%
Battlefield
27.6%
Graveyard
10.3%
Exile
22.1%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
78 decks
-
2
Edgar Markov
38 decks
-
3
Clavileño, First of the Blessed
15 decks
-
4
Shadow the Hedgehog
14 decks
-
5
Zurgo Stormrender
12 decks
-
6
Teysa Karlov
11 decks
-
7
Marchesa, the Black Rose
9 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
9
Meren of Clan Nel Toth
6 decks
-
10
Elenda, the Dusk Rose
5 decks
Card text
Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.