All archetypes

Group slug commanders

Damage that hits every opponent at once, turn after turn.

1,223 commanders, best match first
  1. 36 decks from 34 players. Mostly Elemental creatures.

    Strongest: Group slug top 2% and Spellslinger top 10%

    Top 2% for Group slug

    +4.4 cards per deck against the average deck in its colors, plus the commander card itself

  2. 31 decks from 31 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Enchantress top 6%

    Top 2% for Group slug

    +8.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 41 games.
  3. 94 decks from 88 players. Mostly Lizard creatures.

    Strongest: Group slug top 2% and Landfall top 12%

    Top 2% for Group slug

    +4.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 31 games.
  4. 88 decks from 83 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Aristocrats top 3%

    Top 2% for Group slug

    +3.9 cards per deck against the average deck in its colors, plus the commander card itself

  5. 87 decks from 84 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Aristocrats top 3%

    Top 2% for Group slug

    +3.9 cards per deck against the average deck in its colors, plus the commander card itself

  6. 127 decks from 104 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Enchantress top 6%

    Top 2% for Group slug

    +7.7 cards per deck against the average deck in its colors

  7. 282 decks from 270 players. Mostly Demon creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 2% for Group slug

    +3.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 145 games.
  8. 22 decks from 21 players. Mostly Vampire creatures.

    Strongest: Group slug top 2% and Group hug top 6%

    Top 2% for Group slug

    +3.3 cards per deck against the average deck in its colors, plus the commander card itself

  9. 70 decks from 68 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Group hug top 6%

    Top 2% for Group slug

    +7.3 cards per deck against the average deck in its colors

  10. 186 decks from 178 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 2% for Group slug

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 66 games.
  11. 20 decks from 20 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 2%

    Top 2% for Group slug

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

  12. 38 decks from 35 players. Mostly Shaman creatures.

    Strongest: Fight for the board top 2% and Spellslinger top 2%

    Top 3% for Group slug

    +2.8 cards per deck against the average deck in its colors, plus the commander card itself

  13. 58 decks from 53 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 3% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 64 games.
  14. 88 decks from 81 players. Mostly Human creatures.

    Strongest: Group slug top 3% and Aristocrats top 3%

    Top 3% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 45 games.
  15. 773 decks from 725 players. Mostly Mutant creatures.

    Strongest: Mill top 1% and Group slug top 3%

    Top 3% for Group slug

    +2.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 313 games.
  16. 153 decks from 144 players. Mostly Human creatures.

    Strongest: Spellslinger top 2% and Group slug top 3%

    Top 3% for Group slug

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.10 Average 0.07, from 68 games.
  17. 1366 decks from 1216 players. Mostly Wizard creatures.

    Strongest: Group slug top 3% and Spellslinger top 6%

    Top 3% for Group slug

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.13 Average 0.07, from 598 games.
  18. 22 decks from 18 players. Mostly Human creatures.

    Strongest: Spellslinger top 1% and Group slug top 3%

    Top 3% for Group slug

    +2.1 cards per deck against the average deck in its colors, plus the commander card itself

  19. 105 decks from 100 players. Mostly Human creatures.

    Strongest: Tokens top 1% and Group hug top 3%

    Top 3% for Group slug

    +2.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.10 Average 0.07, from 65 games.
  20. 220 decks from 211 players. Mostly Human creatures.

    Strongest: Group slug top 3% and Group hug top 6%

    Top 3% for Group slug

    +1.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 74 games.