Group slug commanders
Damage that hits every opponent at once, turn after turn.
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36 decks from 34 players. Mostly Elemental creatures.
Strongest: Group slug top 2% and Spellslinger top 10%
Top 2% for Group slug+4.4 cards per deck against the average deck in its colors, plus the commander card itself
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31 decks from 31 players. Mostly Human creatures.
Strongest: Group slug top 2% and Enchantress top 6%
Top 2% for Group slug+8.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 41 games. -
94 decks from 88 players. Mostly Lizard creatures.
Strongest: Group slug top 2% and Landfall top 12%
Top 2% for Group slug+4.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 31 games. -
88 decks from 83 players. Mostly Human creatures.
Strongest: Group slug top 2% and Aristocrats top 3%
Top 2% for Group slug+3.9 cards per deck against the average deck in its colors, plus the commander card itself
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87 decks from 84 players. Mostly Human creatures.
Strongest: Group slug top 2% and Aristocrats top 3%
Top 2% for Group slug+3.9 cards per deck against the average deck in its colors, plus the commander card itself
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127 decks from 104 players. Mostly Human creatures.
Strongest: Group slug top 2% and Enchantress top 6%
Top 2% for Group slug+7.7 cards per deck against the average deck in its colors
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282 decks from 270 players. Mostly Demon creatures.
Strongest: Group slug top 2% and Lifegain top 3%
Top 2% for Group slug+3.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 145 games. -
22 decks from 21 players. Mostly Vampire creatures.
Strongest: Group slug top 2% and Group hug top 6%
Top 2% for Group slug+3.3 cards per deck against the average deck in its colors, plus the commander card itself
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70 decks from 68 players. Mostly Human creatures.
Strongest: Group slug top 2% and Group hug top 6%
Top 2% for Group slug+7.3 cards per deck against the average deck in its colors
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186 decks from 178 players. Mostly Human creatures.
Strongest: Group slug top 2% and Lifegain top 3%
Top 2% for Group slug+2.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 66 games. -
20 decks from 20 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 2%
Top 2% for Group slug+2.8 cards per deck against the average deck in its colors, plus the commander card itself
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38 decks from 35 players. Mostly Shaman creatures.
Strongest: Fight for the board top 2% and Spellslinger top 2%
Top 3% for Group slug+2.8 cards per deck against the average deck in its colors, plus the commander card itself
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58 decks from 53 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 3% for Group slug+2.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 64 games. -
88 decks from 81 players. Mostly Human creatures.
Strongest: Group slug top 3% and Aristocrats top 3%
Top 3% for Group slug+2.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 45 games. -
773 decks from 725 players. Mostly Mutant creatures.
Strongest: Mill top 1% and Group slug top 3%
Top 3% for Group slug+2.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 313 games. -
153 decks from 144 players. Mostly Human creatures.
Strongest: Spellslinger top 2% and Group slug top 3%
Top 3% for Group slug+2.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.10 Average 0.07, from 68 games. -
1366 decks from 1216 players. Mostly Wizard creatures.
Strongest: Group slug top 3% and Spellslinger top 6%
Top 3% for Group slug+2.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.13 Average 0.07, from 598 games. -
22 decks from 18 players. Mostly Human creatures.
Strongest: Spellslinger top 1% and Group slug top 3%
Top 3% for Group slug+2.1 cards per deck against the average deck in its colors, plus the commander card itself
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105 decks from 100 players. Mostly Human creatures.
Strongest: Tokens top 1% and Group hug top 3%
Top 3% for Group slug+2.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.10 Average 0.07, from 65 games. -
220 decks from 211 players. Mostly Human creatures.
Strongest: Group slug top 3% and Group hug top 6%
Top 3% for Group slug+1.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 74 games.