All archetypes

Group slug commanders

Damage that hits every opponent at once, turn after turn.

1,223 commanders, best match first
  1. 49 decks from 47 players. Mostly Human creatures.

    Strongest: Group slug top 3% and Stax and control top 12%

    Top 3% for Group slug

    +1.9 cards per deck against the average deck in its colors, plus the commander card itself

  2. 70 decks from 68 players. Mostly Elf creatures.

    Strongest: Landfall top 1% and Group slug top 3%

    Top 3% for Group slug

    +1.9 cards per deck against the average deck in its colors, plus the commander card itself

  3. 374 decks from 341 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 3% for Group slug

    +1.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 204 games.
  4. 40 decks from 39 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Group slug top 4%

    Top 4% for Group slug

    +5.8 cards per deck against the average deck in its colors

  5. 21 decks from 21 players. Mostly Human creatures.

    Strongest: Spellslinger top 2% and Group slug top 4%

    Top 4% for Group slug

    +5.8 cards per deck against the average deck in its colors

  6. 128 decks from 120 players. Mostly Human creatures.

    Strongest: Aristocrats top 4% and Group slug top 4%

    Top 4% for Group slug

    +1.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 53 games.
  7. 46 decks from 43 players. Mostly Human creatures.

    Strongest: Enchantress top 4% and Group slug top 4%

    Top 4% for Group slug

    +1.6 cards per deck against the average deck in its colors, plus the commander card itself

  8. 129 decks from 122 players. Mostly Demon creatures.

    Strongest: Big creatures top 1% and Group slug top 4%

    Top 4% for Group slug

    +5.4 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.03 Average 0.07, from 86 games.
  9. 138 decks from 132 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Mill top 7%

    Top 4% for Group slug

    +5.4 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 54 games.
  10. 26 decks from 25 players. Mostly Human creatures.

    Strongest: Blink top 3% and Group slug top 4%

    Top 4% for Group slug

    +1.4 cards per deck against the average deck in its colors, plus the commander card itself

  11. 26 decks from 22 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Politics top 9%

    Top 4% for Group slug

    +5.4 cards per deck against the average deck in its colors

  12. 30 decks from 28 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Enchantress top 17%

    Top 4% for Group slug

    +1.3 cards per deck against the average deck in its colors, plus the commander card itself

  13. 24 decks from 24 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 4%

    Top 4% for Group slug

    +5.3 cards per deck against the average deck in its colors

  14. 23 decks from 22 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Enchantress top 5%

    Top 4% for Group slug

    +5.2 cards per deck against the average deck in its colors

  15. 211 decks from 202 players. Mostly Zombie creatures.

    Strongest: Tokens top 2% and Group slug top 4%

    Top 4% for Group slug

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 97 games.
  16. 154 decks from 146 players. Mostly Human creatures.

    Strongest: Blink top 3% and Enchantress top 4%

    Top 4% for Group slug

    +5.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 62 games.
  17. 58 decks from 57 players. Mostly Beast creatures.

    Strongest: Enchantress top 2% and Group slug top 5%

    Top 5% for Group slug

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  18. 31 decks from 24 players. Mostly Wizard creatures.

    Strongest: Blink top 4% and Group slug top 5%

    Top 5% for Group slug

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  19. 45 decks from 40 players. Mostly Human creatures.

    Strongest: Enchantress top 3% and Landfall top 4%

    Top 5% for Group slug

    +5.0 cards per deck against the average deck in its colors

  20. 25 decks from 25 players. Mostly Druid creatures.

    Strongest: +1/+1 counters top 3% and Group slug top 5%

    Top 5% for Group slug

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself