Group slug commanders
Damage that hits every opponent at once, turn after turn.
-
49 decks from 47 players. Mostly Human creatures.
Strongest: Group slug top 3% and Stax and control top 12%
Top 3% for Group slug+1.9 cards per deck against the average deck in its colors, plus the commander card itself
-
70 decks from 68 players. Mostly Elf creatures.
Strongest: Landfall top 1% and Group slug top 3%
Top 3% for Group slug+1.9 cards per deck against the average deck in its colors, plus the commander card itself
-
374 decks from 341 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 3% for Group slug+1.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 204 games. -
40 decks from 39 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Group slug top 4%
Top 4% for Group slug+5.8 cards per deck against the average deck in its colors
-
21 decks from 21 players. Mostly Human creatures.
Strongest: Spellslinger top 2% and Group slug top 4%
Top 4% for Group slug+5.8 cards per deck against the average deck in its colors
-
128 decks from 120 players. Mostly Human creatures.
Strongest: Aristocrats top 4% and Group slug top 4%
Top 4% for Group slug+1.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 53 games. -
46 decks from 43 players. Mostly Human creatures.
Strongest: Enchantress top 4% and Group slug top 4%
Top 4% for Group slug+1.6 cards per deck against the average deck in its colors, plus the commander card itself
-
129 decks from 122 players. Mostly Demon creatures.
Strongest: Big creatures top 1% and Group slug top 4%
Top 4% for Group slug+5.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.03 Average 0.07, from 86 games. -
138 decks from 132 players. Mostly Human creatures.
Strongest: Group slug top 4% and Mill top 7%
Top 4% for Group slug+5.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 54 games. -
26 decks from 25 players. Mostly Human creatures.
Strongest: Blink top 3% and Group slug top 4%
Top 4% for Group slug+1.4 cards per deck against the average deck in its colors, plus the commander card itself
-
26 decks from 22 players. Mostly Human creatures.
Strongest: Group slug top 4% and Politics top 9%
Top 4% for Group slug+5.4 cards per deck against the average deck in its colors
-
30 decks from 28 players. Mostly Human creatures.
Strongest: Group slug top 4% and Enchantress top 17%
Top 4% for Group slug+1.3 cards per deck against the average deck in its colors, plus the commander card itself
-
24 decks from 24 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 4%
Top 4% for Group slug+5.3 cards per deck against the average deck in its colors
-
23 decks from 22 players. Mostly Human creatures.
Strongest: Group slug top 4% and Enchantress top 5%
Top 4% for Group slug+5.2 cards per deck against the average deck in its colors
-
211 decks from 202 players. Mostly Zombie creatures.
Strongest: Tokens top 2% and Group slug top 4%
Top 4% for Group slug+1.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 97 games. -
154 decks from 146 players. Mostly Human creatures.
Strongest: Blink top 3% and Enchantress top 4%
Top 4% for Group slug+5.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 62 games. -
58 decks from 57 players. Mostly Beast creatures.
Strongest: Enchantress top 2% and Group slug top 5%
Top 5% for Group slug+1.0 cards per deck against the average deck in its colors, plus the commander card itself
-
31 decks from 24 players. Mostly Wizard creatures.
Strongest: Blink top 4% and Group slug top 5%
Top 5% for Group slug+1.0 cards per deck against the average deck in its colors, plus the commander card itself
-
45 decks from 40 players. Mostly Human creatures.
Strongest: Enchantress top 3% and Landfall top 4%
Top 5% for Group slug+5.0 cards per deck against the average deck in its colors
-
25 decks from 25 players. Mostly Druid creatures.
Strongest: +1/+1 counters top 3% and Group slug top 5%
Top 5% for Group slug+0.9 cards per deck against the average deck in its colors, plus the commander card itself