All archetypes

Group slug commanders

Damage that hits every opponent at once, turn after turn.

1,223 commanders, best match first
  1. 38 decks from 38 players. Mostly Human creatures.

    Strongest: Spellslinger top 1% and Group slug top 5%

    Top 5% for Group slug

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself

  2. 84 decks from 80 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 5%

    Top 5% for Group slug

    +4.9 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.03 Average 0.07, from 37 games.
  3. 280 decks from 269 players. Mostly Human creatures.

    Strongest: Group slug top 5% and Lifegain top 10%

    Top 5% for Group slug

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 108 games.
  4. 46 decks from 45 players. Mostly Goblin creatures.

    Strongest: Tokens top 4% and Enchantress top 4%

    Top 5% for Group slug

    +0.9 cards per deck against the average deck in its colors, plus the commander card itself

  5. 22 decks from 22 players. Mostly Wizard creatures.

    Strongest: Group slug top 5% and Spellslinger top 8%

    Top 5% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

  6. 73 decks from 71 players. Mostly Human creatures.

    Strongest: Aristocrats top 5% and Group slug top 5%

    Top 5% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 31 games.
  7. 27 decks from 27 players. Mostly Human creatures.

    Strongest: Politics top 2% and Group slug top 5%

    Top 5% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

  8. 61 decks from 56 players. Mostly Cat creatures.

    Strongest: Group slug top 5% and Tokens top 8%

    Top 5% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 65 games.
  9. 359 decks from 346 players. Mostly Human creatures.

    Strongest: Tokens top 1% and Group slug top 6%

    Top 6% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 81 games.
  10. 210 decks from 204 players. Mostly Human creatures.

    Strongest: Group slug top 6% and Stax and control top 8%

    Top 6% for Group slug

    +4.6 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 114 games.
  11. 30 decks from 29 players. Mostly Faerie creatures.

    Strongest: Stax and control top 1% and Tribal top 3%

    Top 6% for Group slug

    +0.5 cards per deck against the average deck in its colors, plus the commander card itself

  12. 78 decks from 73 players. Mostly Human creatures.

    Strongest: Stax and control top 2% and Group slug top 6%

    Top 6% for Group slug

    +0.5 cards per deck against the average deck in its colors, plus the commander card itself

  13. 134 decks from 131 players. Mostly Artificer creatures.

    Strongest: Group slug top 6% and Artifacts top 8%

    Top 6% for Group slug

    +0.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 63 games.
  14. 216 decks from 210 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Artifacts top 5%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 129 games.
  15. 91 decks from 73 players. Mostly Human creatures.

    Strongest: Enchantress top 1% and Group slug top 6%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  16. 203 decks from 197 players. Mostly Demon creatures.

    Strongest: Big creatures top 5% and Group slug top 6%

    Top 6% for Group slug

    +4.4 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.07 Average 0.07, from 69 games.
  17. 85 decks from 80 players. Mostly Fungus creatures.

    Strongest: Tokens top 3% and Aristocrats top 3%

    Top 6% for Group slug

    +0.4 cards per deck against the average deck in its colors, plus the commander card itself

  18. 76 decks from 75 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 6%

    Top 6% for Group slug

    +4.3 cards per deck against the average deck in its colors

  19. 245 decks from 230 players. Mostly God creatures.

    Strongest: Enchantress top 4% and Big creatures top 6%

    Top 6% for Group slug

    +0.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 132 games.
  20. 20 decks from 20 players. Mostly Human creatures.

    Strongest: Spellslinger top 3% and Graveyard and reanimator top 6%

    Top 6% for Group slug

    +0.2 cards per deck against the average deck in its colors, plus the commander card itself