Group slug commanders
Damage that hits every opponent at once, turn after turn.
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38 decks from 38 players. Mostly Human creatures.
Strongest: Spellslinger top 1% and Group slug top 5%
Top 5% for Group slug+0.9 cards per deck against the average deck in its colors, plus the commander card itself
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84 decks from 80 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 5%
Top 5% for Group slug+4.9 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.03 Average 0.07, from 37 games. -
280 decks from 269 players. Mostly Human creatures.
Strongest: Group slug top 5% and Lifegain top 10%
Top 5% for Group slug+0.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 108 games. -
46 decks from 45 players. Mostly Goblin creatures.
Strongest: Tokens top 4% and Enchantress top 4%
Top 5% for Group slug+0.9 cards per deck against the average deck in its colors, plus the commander card itself
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22 decks from 22 players. Mostly Wizard creatures.
Strongest: Group slug top 5% and Spellslinger top 8%
Top 5% for Group slug+0.8 cards per deck against the average deck in its colors, plus the commander card itself
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73 decks from 71 players. Mostly Human creatures.
Strongest: Aristocrats top 5% and Group slug top 5%
Top 5% for Group slug+0.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 31 games. -
27 decks from 27 players. Mostly Human creatures.
Strongest: Politics top 2% and Group slug top 5%
Top 5% for Group slug+0.8 cards per deck against the average deck in its colors, plus the commander card itself
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61 decks from 56 players. Mostly Cat creatures.
Strongest: Group slug top 5% and Tokens top 8%
Top 5% for Group slug+0.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 65 games. -
359 decks from 346 players. Mostly Human creatures.
Strongest: Tokens top 1% and Group slug top 6%
Top 6% for Group slug+0.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 81 games. -
210 decks from 204 players. Mostly Human creatures.
Strongest: Group slug top 6% and Stax and control top 8%
Top 6% for Group slug+4.6 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 114 games. -
30 decks from 29 players. Mostly Faerie creatures.
Strongest: Stax and control top 1% and Tribal top 3%
Top 6% for Group slug+0.5 cards per deck against the average deck in its colors, plus the commander card itself
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78 decks from 73 players. Mostly Human creatures.
Strongest: Stax and control top 2% and Group slug top 6%
Top 6% for Group slug+0.5 cards per deck against the average deck in its colors, plus the commander card itself
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134 decks from 131 players. Mostly Artificer creatures.
Strongest: Group slug top 6% and Artifacts top 8%
Top 6% for Group slug+0.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 63 games. -
216 decks from 210 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Artifacts top 5%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 129 games. -
91 decks from 73 players. Mostly Human creatures.
Strongest: Enchantress top 1% and Group slug top 6%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
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203 decks from 197 players. Mostly Demon creatures.
Strongest: Big creatures top 5% and Group slug top 6%
Top 6% for Group slug+4.4 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.07 Average 0.07, from 69 games. -
85 decks from 80 players. Mostly Fungus creatures.
Strongest: Tokens top 3% and Aristocrats top 3%
Top 6% for Group slug+0.4 cards per deck against the average deck in its colors, plus the commander card itself
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76 decks from 75 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 6%
Top 6% for Group slug+4.3 cards per deck against the average deck in its colors
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245 decks from 230 players. Mostly God creatures.
Strongest: Enchantress top 4% and Big creatures top 6%
Top 6% for Group slug+0.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 132 games. -
20 decks from 20 players. Mostly Human creatures.
Strongest: Spellslinger top 3% and Graveyard and reanimator top 6%
Top 6% for Group slug+0.2 cards per deck against the average deck in its colors, plus the commander card itself