All archetypes

Group slug commanders

Damage that hits every opponent at once, turn after turn.

1,223 commanders, best match first
  1. 175 decks from 156 players. Mostly Human creatures.

    Strongest: Mill top 3% and Group hug top 5%

    Top 11% for Group slug

    +2.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 52 games.
  2. 385 decks from 362 players. Mostly Zombie creatures.

    Strongest: Aristocrats top 1% and Tokens top 1%

    Top 12% for Group slug

    +2.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 171 games.
  3. 42 decks from 42 players. Mostly Human creatures.

    Strongest: Spellslinger top 3% and Group slug top 12%

    Top 12% for Group slug

    +2.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.11 Average 0.07, from 41 games.
  4. 51 decks from 50 players. Mostly Human creatures.

    Strongest: Landfall top 5% and Fight for the board top 6%

    Top 12% for Group slug

    +2.2 cards per deck against the average deck in its colors

  5. 66 decks from 61 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 8%

    Top 12% for Group slug

    +2.2 cards per deck against the average deck in its colors

  6. 89 decks from 84 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 8%

    Top 12% for Group slug

    +2.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 66 games.
  7. 59 decks from 57 players. Mostly Human creatures.

    Strongest: Graveyard and reanimator top 2% and Mill top 10%

    Top 12% for Group slug

    -1.8 cards per deck against the average deck in its colors, plus the commander card itself

  8. 26 decks from 26 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Fight for the board top 9%

    Top 12% for Group slug

    +2.1 cards per deck against the average deck in its colors

  9. 20 decks from 19 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Blink top 3%

    Top 12% for Group slug

    +2.1 cards per deck against the average deck in its colors

  10. 198 decks from 190 players. Mostly Zombie creatures.

    Strongest: Tribal top 4% and Graveyard and reanimator top 5%

    Top 12% for Group slug

    +2.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.07 Average 0.07, from 70 games.
  11. 37 decks from 36 players. Mostly Human creatures.

    Strongest: Blink top 4% and Politics top 4%

    Top 12% for Group slug

    -1.9 cards per deck against the average deck in its colors, plus the commander card itself

  12. 24 decks from 24 players. Mostly Human creatures.

    Strongest: Group hug top 2% and Aristocrats top 3%

    Top 12% for Group slug

    +2.1 cards per deck against the average deck in its colors

  13. 163 decks from 156 players. Mostly Human creatures.

    Strongest: Spellslinger top 4% and Lifegain top 12%

    Top 12% for Group slug

    +2.0 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.17 Average 0.07, from 66 games.
  14. 44 decks from 44 players. Mostly Human creatures.

    Strongest: Aristocrats top 1% and Lifegain top 6%

    Top 13% for Group slug

    +2.0 cards per deck against the average deck in its colors

  15. 27 decks from 27 players. Mostly Dragon creatures.

    Strongest: Big creatures top 6% and Group slug top 13%

    Top 13% for Group slug

    -2.0 cards per deck against the average deck in its colors, plus the commander card itself

  16. 39 decks from 38 players. Mostly Human creatures.

    Strongest: Politics top 1% and Graveyard and reanimator top 8%

    Top 13% for Group slug

    -2.0 cards per deck against the average deck in its colors, plus the commander card itself

  17. 37 decks from 33 players. Mostly Zombie creatures.

    Strongest: Mill top 2% and Graveyard and reanimator top 3%

    Top 13% for Group slug

    +2.0 cards per deck against the average deck in its colors

  18. 23 decks from 21 players. Mostly Knight creatures.

    Strongest: Lifegain top 9% and Aristocrats top 10%

    Top 13% for Group slug

    +2.0 cards per deck against the average deck in its colors

  19. 133 decks from 132 players. Mostly Human creatures.

    Strongest: Enchantress top 1% and Graveyard and reanimator top 9%

    Top 13% for Group slug

    +1.9 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.08 Average 0.07, from 49 games.
  20. 20 decks from 19 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 3%

    Top 13% for Group slug

    +1.9 cards per deck against the average deck in its colors