All archetypes

I want to play Group slug

1,516 commanders, best match first
  1. 172 decks from 158 players. Mostly Vampire creatures.

    Strongest: Group slug top 1% and Lifegain top 2%

    Top 1% for Group slug

    +4.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 73 games.
  2. 98 decks from 96 players. Mostly Wizard creatures.

    Strongest: Group slug top 1% and Big creatures top 19%

    Top 1% for Group slug

    +8.7 cards per deck against the average deck in its colors

  3. 135 decks from 129 players. Mostly Lizard creatures.

    Strongest: Group slug top 1% and Tribal top 11%

    Top 1% for Group slug

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.03 Average 0.07, from 64 games.
  4. 206 decks from 198 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Spellslinger top 11%

    Top 2% for Group slug

    +8.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.12 Average 0.07, from 63 games.
  5. 62 decks from 55 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Spellslinger top 3%

    Top 2% for Group slug

    +8.1 cards per deck against the average deck in its colors

  6. 51 decks from 47 players. Mostly Elemental creatures.

    Strongest: Group slug top 2% and Spellslinger top 9%

    Top 2% for Group slug

    +3.9 cards per deck against the average deck in its colors, plus the commander card itself

  7. 136 decks from 129 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Aristocrats top 3%

    Top 2% for Group slug

    +3.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 65 games.
  8. 139 decks from 132 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Aristocrats top 3%

    Top 2% for Group slug

    +3.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 45 games.
  9. 98 decks from 96 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Group hug top 6%

    Top 2% for Group slug

    +7.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 49 games.
  10. 417 decks from 383 players. Mostly Demon creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 2% for Group slug

    +3.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 250 games.
  11. 27 decks from 27 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 2%

    Top 2% for Group slug

    +3.3 cards per deck against the average deck in its colors, plus the commander card itself

  12. 47 decks from 47 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Enchantress top 6%

    Top 2% for Group slug

    +7.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.03 Average 0.07, from 55 games.
  13. 190 decks from 161 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Enchantress top 5%

    Top 2% for Group slug

    +7.0 cards per deck against the average deck in its colors

  14. 53 decks from 50 players. Mostly Shaman creatures.

    Strongest: Spellslinger top 2% and Fight top 2%

    Top 2% for Group slug

    +2.9 cards per deck against the average deck in its colors, plus the commander card itself

  15. 268 decks from 252 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 2% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 158 games.
  16. 207 decks from 187 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 2%

    Top 2% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 252 games.
  17. 100 decks from 82 players. Mostly Human creatures.

    Strongest: Landfall top 2% and Group slug top 2%

    Top 2% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 48 games.
  18. 1927 decks from 1687 players. Mostly Wizard creatures.

    Strongest: Group slug top 2% and Spellslinger top 6%

    Top 2% for Group slug

    +2.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.12 Average 0.07, from 1067 games.
  19. 1141 decks from 1055 players. Mostly Mutant creatures.

    Strongest: Mill top 1% and Group slug top 3%

    Top 3% for Group slug

    +2.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 597 games.
  20. 205 decks from 192 players. Mostly Human creatures.

    Strongest: Spellslinger top 2% and Group slug top 3%

    Top 3% for Group slug

    +2.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 141 games.