All archetypes

I want to play Group slug

1,516 commanders, best match first
  1. 242 decks from 230 players. Mostly Human creatures.

    Strongest: Blink top 3% and Enchantress top 4%

    Top 4% for Group slug

    +5.2 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 133 games.
  2. 68 decks from 60 players. Mostly Human creatures.

    Strongest: Stax and control top 2% and Group slug top 4%

    Top 4% for Group slug

    +1.2 cards per deck against the average deck in its colors, plus the commander card itself

  3. 76 decks from 75 players. Mostly Beast creatures.

    Strongest: Enchantress top 2% and Group slug top 4%

    Top 4% for Group slug

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

  4. 30 decks from 30 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Politics top 4%

    Top 4% for Group slug

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

  5. 309 decks from 294 players. Mostly Zombie creatures.

    Strongest: Tokens top 2% and Group slug top 4%

    Top 4% for Group slug

    +1.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 195 games.
  6. 23 decks from 20 players. Mostly Human creatures.

    Strongest: Blink top 4% and Group slug top 4%

    Top 4% for Group slug

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  7. 30 decks from 26 players. Mostly Human creatures.

    Strongest: Group slug top 4% and Spellslinger top 5%

    Top 4% for Group slug

    +1.0 cards per deck against the average deck in its colors, plus the commander card itself

  8. 53 decks from 53 players. Mostly Human creatures.

    Strongest: Spellslinger top 1% and Group slug top 4%

    Top 4% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

  9. 60 decks from 55 players. Mostly Human creatures.

    Strongest: Enchantress top 3% and Group slug top 4%

    Top 4% for Group slug

    +4.8 cards per deck against the average deck in its colors

  10. 415 decks from 395 players. Mostly Human creatures.

    Strongest: Group slug top 5% and Lifegain top 9%

    Top 5% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 242 games.
  11. 93 decks from 87 players. Mostly Cat creatures.

    Strongest: Group slug top 5% and Tokens top 6%

    Top 5% for Group slug

    +0.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 114 games.
  12. 99 decks from 96 players. Mostly Human creatures.

    Strongest: Group slug top 5% and Aristocrats top 5%

    Top 5% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

  13. 32 decks from 31 players. Mostly Druid creatures.

    Strongest: +1/+1 counters top 4% and Group slug top 5%

    Top 5% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

  14. 364 decks from 334 players. Mostly Human creatures.

    Strongest: Group slug top 5% and Stax and control top 7%

    Top 5% for Group slug

    +4.7 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 226 games.
  15. 38 decks from 38 players. Mostly Alien creatures.

    Strongest: Politics top 2% and Group slug top 5%

    Top 5% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

  16. 501 decks from 481 players. Mostly Human creatures.

    Strongest: Tokens top 1% and Group slug top 5%

    Top 5% for Group slug

    +0.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 157 games.
  17. 125 decks from 118 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 5%

    Top 5% for Group slug

    +4.6 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 78 games.
  18. 328 decks from 306 players. Mostly Human creatures.

    Strongest: Group slug top 5% and Politics top 5%

    Top 5% for Group slug

    +0.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 266 games.
  19. 51 decks from 50 players. Mostly Faerie creatures.

    Strongest: Stax and control top 1% and Tribal top 3%

    Top 5% for Group slug

    +0.6 cards per deck against the average deck in its colors, plus the commander card itself

  20. 22 decks from 22 players. Mostly Rogue creatures.

    Strongest: Group slug top 5% and Politics top 6%

    Top 5% for Group slug

    +4.5 cards per deck against the average deck in its colors