I want to play Lifegain
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529 decks from 485 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+14.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 334 games. -
139 decks from 137 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 9%
Top 1% for Lifegain+13.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 108 games. -
102 decks from 99 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Stax and control top 19%
Top 1% for Lifegain+12.7 cards per deck against the average deck in its colors, plus the commander card itself
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343 decks from 318 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Mill top 2%
Top 1% for Lifegain+12.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 214 games. -
67 decks from 61 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 7%
Top 1% for Lifegain+11.9 cards per deck against the average deck in its colors, plus the commander card itself
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54 decks from 53 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group hug top 10%
Top 1% for Lifegain+10.8 cards per deck against the average deck in its colors, plus the commander card itself
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81 decks from 78 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 7%
Top 1% for Lifegain+10.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 67 games. -
32 decks from 29 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Enchantress top 8%
Top 1% for Lifegain+14.0 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.06 Average 0.07, from 37 games. -
133 decks from 126 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 9%
Top 1% for Lifegain+9.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 162 games. -
94 decks from 86 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 7%
Top 1% for Lifegain+9.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 55 games. -
76 decks from 69 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Spellslinger top 12%
Top 1% for Lifegain+9.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 56 games. -
106 decks from 100 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 7%
Top 1% for Lifegain+9.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.11 Average 0.07, from 80 games. -
41 decks from 41 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Fight top 7%
Top 1% for Lifegain+9.3 cards per deck against the average deck in its colors, plus the commander card itself
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67 decks from 62 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 10%
Top 1% for Lifegain+9.3 cards per deck against the average deck in its colors, plus the commander card itself
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125 decks from 118 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 5%
Top 1% for Lifegain+8.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 78 games. -
277 decks from 255 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Stax and control top 3%
Top 1% for Lifegain+8.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 393 games. -
207 decks from 187 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 2%
Top 1% for Lifegain+7.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 252 games. -
48 decks from 47 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 16%
Top 1% for Lifegain+7.5 cards per deck against the average deck in its colors, plus the commander card itself
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180 decks from 165 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 6%
Top 1% for Lifegain+7.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 88 games. -
23 decks from 23 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 9%
Top 1% for Lifegain+7.4 cards per deck against the average deck in its colors, plus the commander card itself