All archetypes

I want to play Lifegain

1,516 commanders, best match first
  1. 529 decks from 485 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 1% for Lifegain

    +14.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 334 games.
  2. 139 decks from 137 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 9%

    Top 1% for Lifegain

    +13.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 108 games.
  3. 102 decks from 99 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Stax and control top 19%

    Top 1% for Lifegain

    +12.7 cards per deck against the average deck in its colors, plus the commander card itself

  4. 343 decks from 318 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Mill top 2%

    Top 1% for Lifegain

    +12.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 214 games.
  5. 67 decks from 61 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 7%

    Top 1% for Lifegain

    +11.9 cards per deck against the average deck in its colors, plus the commander card itself

  6. 54 decks from 53 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group hug top 10%

    Top 1% for Lifegain

    +10.8 cards per deck against the average deck in its colors, plus the commander card itself

  7. 81 decks from 78 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 7%

    Top 1% for Lifegain

    +10.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 67 games.
  8. 32 decks from 29 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Enchantress top 8%

    Top 1% for Lifegain

    +14.0 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.06 Average 0.07, from 37 games.
  9. 133 decks from 126 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 9%

    Top 1% for Lifegain

    +9.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 162 games.
  10. 94 decks from 86 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 7%

    Top 1% for Lifegain

    +9.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 55 games.
  11. 76 decks from 69 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Spellslinger top 12%

    Top 1% for Lifegain

    +9.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 56 games.
  12. 106 decks from 100 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 7%

    Top 1% for Lifegain

    +9.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.11 Average 0.07, from 80 games.
  13. 41 decks from 41 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Fight top 7%

    Top 1% for Lifegain

    +9.3 cards per deck against the average deck in its colors, plus the commander card itself

  14. 67 decks from 62 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 10%

    Top 1% for Lifegain

    +9.3 cards per deck against the average deck in its colors, plus the commander card itself

  15. 125 decks from 118 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 5%

    Top 1% for Lifegain

    +8.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 78 games.
  16. 277 decks from 255 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Stax and control top 3%

    Top 1% for Lifegain

    +8.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 393 games.
  17. 207 decks from 187 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 2%

    Top 1% for Lifegain

    +7.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 252 games.
  18. 48 decks from 47 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 16%

    Top 1% for Lifegain

    +7.5 cards per deck against the average deck in its colors, plus the commander card itself

  19. 180 decks from 165 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 6%

    Top 1% for Lifegain

    +7.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 88 games.
  20. 23 decks from 23 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 9%

    Top 1% for Lifegain

    +7.4 cards per deck against the average deck in its colors, plus the commander card itself