Card Preview
Aang, at the Crossroads // Aang, Destined Savior
Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally
·
Avatar: The Last Airbender (TLA)
0%
Decklist Inclusion
Times Brought
178
Decks Running
78
In Decks
447
Decklist Inclusion
0%
Format
Card text
Aang, at the Crossroads
Legendary Creature — Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3 / 3
Aang, Destined Savior
Legendary Creature — Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4 / 4
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Evan Shipard
Final zone distribution
59 instances3.4%
Library
39.0%
Battlefield
15.3%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
42 decks
-
2
Katara, the Fearless
21 decks
-
3
Aang, at the Crossroads // Aang, Destined Savior
7 decks
-
4
Jodah, the Unifier
3 decks
-
5
Peter Parker // Amazing Spider-Man
2 decks
-
6
Aang and Katara
1 decks
-
7
Omnath, Locus of All
1 decks
-
8
Rukarumel, Biologist
1 decks
The "good card" funnel
181 brought · 72 playersBrought to game
181
Ever drawn
52
Reached battlefield
35
Still on board at game end
23
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 28% of the time (n=35) , vs 21% when it never left the library (n=104).
When players drew this card but left it in hand, they won 5% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval -8.6pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
3%
T3
9%
T4
11%
T5
46%
T6-9
29%
T10+
Median
6
P25
5
· P75
10
· max
17
On curve
26%
(4 / 35 cast on T5)
Cast same turn as drawn
34%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.