collections_bookmark Part of Duskmourn: House of Horror
Abhorrent Oculus card art
Live Play Data

Abhorrent Oculus

{2} {U} · Creature — Eye · Duskmourn: House of Horror (DSK)
0%
Live Inclusion
Times Brought
172
Decks Running
88
Median Cast Turn
7
Drawn → Played
69%
Format

First-cast turn

n=31
0%
T1
0%
T2
3%
T3
3%
T4
10%
T5
71%
T6-9
13%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 3% (1 / 31 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

172 brought · 90 players
Brought to game
172
Ever drawn
45
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +17.8pp

Players who cast this card win 57% of the time (n=30) , vs 21% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +36.3pp; 95% confidence interval +17.8pp to +54.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
3.6%
Library
32.1%
Battlefield
30.4%
Graveyard
14.3%
Exile
Card text
Abhorrent Oculus card

Abhorrent Oculus

{2} {U}
Creature — Eye
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
5 / 5
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Bryan Sola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.