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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Absorbing Man and Titania
1%
Live Inclusion
Times Brought
213
Decks Running
68
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=37
0%
T1
0%
T2
8%
T3
8%
T4
30%
T5
41%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
46%
(11 / 37 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
213 brought · 65 playersBrought to game
213
Ever drawn
51
Reached battlefield
35
Still on board at game end
24
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 38% of the time (n=32) , vs 31% when it never left the library (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -9.9pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
44.4%
Battlefield
24.1%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Eshki, Temur's Roar
8 decks
-
2
Thanos, the Mad Titan
8 decks
-
3
Wolverine, Best There Is
7 decks
-
4
Bruce Banner // The Incredible Hulk
5 decks
-
5
Raph & Mikey, Troublemakers
4 decks
-
6
The Fantastic Four
4 decks
-
7
Amarant Coral
2 decks
-
8
Ashaya's Enduring Bond
2 decks
-
9
Bumi, Unleashed
2 decks
-
10
Deathleaper, Terror Weapon
2 decks
Card text
Absorbing Man and Titania
Legendary Creature — Human Villain
Double all damage that creature sources you control would deal.
4 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.