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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Absorbing Man and Titania
1%
Live Inclusion
Times Brought
170
Decks Running
50
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=27
0%
T1
0%
T2
11%
T3
11%
T4
26%
T5
41%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
48%
(7 / 27 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
170 brought · 47 playersBrought to game
170
Ever drawn
38
Reached battlefield
25
Still on board at game end
16
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 39% of the time (n=22) , vs 33% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -14.4pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
39.0%
Battlefield
26.8%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Eshki, Temur's Roar
5 decks
-
2
Thanos, the Mad Titan
5 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Amarant Coral
2 decks
-
6
Ashaya's Enduring Bond
2 decks
-
7
Eddie Brock // Venom, Lethal Protector
2 decks
-
8
Raph & Mikey, Troublemakers
2 decks
-
9
Ruric Thar, the Unbowed
2 decks
-
10
Saskia the Unyielding
2 decks
Card text
Absorbing Man and Titania
Legendary Creature — Human Villain
Double all damage that creature sources you control would deal.
4 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.