Live Play Data
Abstergo Entertainment
Legendary Land
·
Assassin's Creed (ACR)
1%
Live Inclusion
Times Brought
925
Decks Running
408
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=174
18%
T1
11%
T2
12%
T3
13%
T4
9%
T5
30%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
17
Cast same turn as drawn
56%
The "good card" funnel
925 brought · 335 playersBrought to game
925
Ever drawn
224
Reached battlefield
174
Still on board at game end
142
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 32% of the time (n=153) , vs 23% when it never left the library (n=572).
When players drew this card but left it in hand, they won 41% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +0.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
250 instances1.6%
Library
56.8%
Battlefield
13.2%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
46 decks
- 2 Zhulodok, Void Gorger 32 decks
-
3
Lightning, Army of One
11 decks
-
4
Umbris, Fear Manifest
9 decks
-
5
Cloud, Midgar Mercenary
7 decks
-
6
Edward Kenway
7 decks
- 7 Ultron, Artificial Malevolence 7 decks
-
8
Ulalek, Fused Atrocity
6 decks
-
9
Captain America, First Avenger
5 decks
- 10 Karn, Legacy Reforged 5 decks
Card text
Abstergo Entertainment
Legendary Land
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Alexander Gering
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.