Live Play Data
Abstergo Entertainment
Legendary Land
·
Assassin's Creed (ACR)
1%
Live Inclusion
Times Brought
1265
Decks Running
518
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=234
17%
T1
12%
T2
12%
T3
14%
T4
9%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
17
Cast same turn as drawn
52%
The "good card" funnel
1265 brought · 422 playersBrought to game
1265
Ever drawn
309
Reached battlefield
234
Still on board at game end
188
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 30% of the time (n=208) , vs 25% when it never left the library (n=789).
When players drew this card but left it in hand, they won 35% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -1.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
345 instances2.0%
Library
54.5%
Battlefield
13.3%
Graveyard
14.2%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
62 decks
- 2 Zhulodok, Void Gorger 35 decks
-
3
Lightning, Army of One
11 decks
- 4 Ultron, Artificial Malevolence 9 decks
-
5
Umbris, Fear Manifest
9 decks
-
6
Cloud, Midgar Mercenary
8 decks
-
7
Captain America, First Avenger
7 decks
-
8
Edward Kenway
7 decks
- 9 Karn, Legacy Reforged 6 decks
-
10
Ulalek, Fused Atrocity
6 decks
Card text
Abstergo Entertainment
Legendary Land
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Alexander Gering
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.