Abstergo Entertainment card art
Card Preview

Abstergo Entertainment

Legendary Land · Assassin's Creed (ACR)
1%
Decklist Inclusion
Times Brought
359
Decks Running
183
In Decks
1065
Decklist Inclusion
1%
Format
Card text
Abstergo Entertainment card

Abstergo Entertainment

Legendary Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Assassin's Creed (ACR) · Rare · Illustrated by Alexander Gering

Final zone distribution

114 instances
2.6%
Library
58.8%
Battlefield
11.4%
Graveyard
12.3%
Exile

The "good card" funnel

359 brought · 150 players
Brought to game
359
Ever drawn
107
Reached battlefield
86
Still on board at game end
67

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 30% of the time (n=76) , vs 21% when it never left the library (n=215).

When players drew this card but left it in hand, they won 35% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.5pp; 95% confidence interval -1.3pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=86
19%
T1
9%
T2
10%
T3
10%
T4
9%
T5
33%
T6-9
9%
T10+
Median 5.0 P25 2 · P75 7 · max 17
Cast same turn as drawn 61%
86 of 100 times cast 86%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.