collections_bookmark Part of Secrets of Strixhaven
Abstract Performance card art
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Abstract Performance

{5} {U} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
191
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Abstract Performance card

Abstract Performance

{5} {U}
Sorcery
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Alessandra Pisano

Final zone distribution

35 instances
2.9%
Library
8.6%
Battlefield
60.0%
Graveyard
8.6%
Exile

The "good card" funnel

191 brought · 103 players
Brought to game
191
Ever drawn
35
Reached battlefield
24
Still on board at game end
3
≥ +0.1pp

Players who cast this card win 38% of the time (n=20) , vs 27% when it never left the library (n=100).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval +0.1pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
4%
T1
0%
T2
4%
T3
0%
T4
13%
T5
46%
T6-9
33%
T10+
Median 7.0 P25 6 · P75 10 · max 17
On curve 42% (5 / 24 cast on T6) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.